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Old 06-10-2013, 01:48 PM   #1
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Ripping Out Someone's Heart

And overall, I'd stat this ability up as:

Quote:
Perk: Fatality
When you kill someone with a blow that does at least HPx1 total injury, you may perform some over the top killing blow (defined when you buy the perk), such as ripping his still-beating heart out of his chest. Other than being potentially useful for intimidation, this has no mechanical effect. The GM may require the blow be targeted at a specific hit location, usually vitals, neck, or skull.
Side point: one of those traditional fatalities is punching someone in the nose and driving fragments into the brain. As far as I know this is totally mythical, but how would you do it? Best guess is something like 'Perk: you may treat a nose shot as a skull shot'.
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Old 06-10-2013, 02:41 PM   #2
Gnomasz
 
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Default Re: Ripping Out Someone's Heart

Quote:
Originally Posted by Nereidalbel View Post
Seriously, it's sharper than surgical steel, but I dpn't know of any stats for it in GURPS terms.
In GURPS terms it's an awesome arrow material that nobody I know uses (p. B275).

Quote:
Originally Posted by Anthony View Post
Side point: one of those traditional fatalities is punching someone in the nose and driving fragments into the brain. As far as I know this is totally mythical, but how would you do it? Best guess is something like 'Perk: you may treat a nose shot as a skull shot'.
Isn't it like targeting chinks in armor?
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Old 06-11-2013, 11:17 AM   #3
malloyd
 
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Default Re: Ripping Out Someone's Heart

Quote:
Originally Posted by Anthony View Post
And overall, I'd stat this ability up as:

Perk: Fatality
When you kill someone with a blow that does at least HPx1 total injury, you may perform some over the top killing blow (defined when you buy the perk), such as ripping his still-beating heart out of his chest. Other than being potentially useful for intimidation, this has no mechanical effect. The GM may require the blow be targeted at a specific hit location, usually vitals, neck, or skull.
That looks pretty good to me too.

If you want to stat it up as an actual ability rather than a special effect, I think the Affliction (Heart Attack) route works too, stick a limitation on it to require a successful attack to the vitals inflicting a substantial amount of damage on top of that and you get the full range of possible effects - i.e. the victim might still die even if he does resist the Affliction, you killed him but didn't manage to rip out his heart.

Allowing it as an additional way of killing somebody who hasn't failed a death check or taken 6xHP damage amounts to redefining hit points only for this one attack, and isn't a good approach.

Quote:
Side point: one of those traditional fatalities is punching someone in the nose and driving fragments into the brain. As far as I know this is totally mythical, but how would you do it? Best guess is something like 'Perk: you may treat a nose shot as a skull shot'.
Yeah, it's mythical, the "nose bone" this is supposed to drive into the brain doesn't even exist, that's a bit of rubbery cartilage. And your brain isn't behind the hole in your skull for your breathing apparatus anyway.

As to how to do it, I think I'd just use the mechanics for a skull hit (use the skull hit location penalty, apply the DR 2 for the skull, and use the knockdown and wounding effects for that) and let you describe it however you want. I suppose charging a perk for that is reasonable. But really if you want to target his left foot, aiming for the reflexology point for his heart as an attack on the vitals, well, as long as the to hit penalty stays the same, and you apply the DR over the location you are claiming the effects of rather than the one you are describing, it doesn't make much difference.
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Old 06-11-2013, 11:56 AM   #4
Anthony
 
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Default Re: Ripping Out Someone's Heart

Quote:
Originally Posted by malloyd View Post
As to how to do it, I think I'd just use the mechanics for a skull hit (use the skull hit location penalty, apply the DR 2 for the skull, and use the knockdown and wounding effects for that) and let you describe it however you want. I suppose charging a perk for that is reasonable. But really if you want to target his left foot, aiming for the reflexology point for his heart as an attack on the vitals, well, as long as the to hit penalty stays the same, and you apply the DR over the location you are claiming the effects of rather than the one you are describing, it doesn't make much difference.
Well, my idea of the perk is that you'd be going against face (nose) armor rather than skull armor, though you'd still get the DR 2 of the skull. That doesn't matter much in the normal use of this technique (which is against an unarmored target), but it's worth something against anyone with an open helm that lacks a noseguard.
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Old 06-11-2013, 12:39 PM   #5
Langy
 
Join Date: May 2008
Location: CA
Default Re: Ripping Out Someone's Heart

Quote:
Originally Posted by Anthony View Post
Well, my idea of the perk is that you'd be going against face (nose) armor rather than skull armor, though you'd still get the DR 2 of the skull. That doesn't matter much in the normal use of this technique (which is against an unarmored target), but it's worth something against anyone with an open helm that lacks a noseguard.
I'd be fine with a perk to allow you to switch the DR of a target location to a different one for both this trick and the one described by malloyd about targeting the foot to damage the heart. It seems like the kind of thing that'd be kinda cool. I see no reason to make the foot-striker also deal with the chest armor in order to damage the heart with his reflexology trick - the charge for the perk and the other prerequisites (TBAM and Pressure Secrets) are enough.
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Old 06-11-2013, 12:44 PM   #6
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Ripping Out Someone's Heart

Quote:
Originally Posted by Langy View Post
I'd be fine with a perk to allow you to switch the DR of a target location to a different one for both this trick and the one described by malloyd about targeting the foot to damage the heart. It seems like the kind of thing that'd be kinda cool. I see no reason to make the foot-striker also deal with the chest armor in order to damage the heart with his reflexology trick - the charge for the perk and the other prerequisites (TBAM and Pressure Secrets) are enough.
I'd suggest modeling things like that as a Technique, not a perk-granted special power.

Obviously, a cinematic technique.
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Old 06-11-2013, 01:09 PM   #7
Langy
 
Join Date: May 2008
Location: CA
Default Re: Ripping Out Someone's Heart

Quote:
Originally Posted by Ulzgoroth View Post
I'd suggest modeling things like that as a Technique, not a perk-granted special power.

Obviously, a cinematic technique.
A cinematic technique of a cinematic skill is a little silly (this obviously being a technique off of Pressure Secrets). Still, I'd be fine with this; I'd make the Pressure Secrets technique penalty be the hit location penalty of the 'final target' hit location. The process would thus be something like:

Roll attack at -2 plus hit location penalty of primary location (face, foot, whatever).

Roll Pressure Secrets at hit location penalty of final target location (head, heart, etc).

If you succeed, you deal crushing damage with an x2 wound modifier (or x3 if the target location is the vitals/heart or x4 if the brain), but with the DR of the primary location.
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Old 06-11-2013, 01:10 PM   #8
Mathulhu
 
Join Date: May 2009
Default Re: Ripping Out Someone's Heart

What about a really good Pickpocket roll?

Poor poor Briarheart,
Things look bad for you,
Hey watchya gonna do?
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