Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-07-2013, 10:01 PM   #12
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: High Powered Fantasy - will "Supers" help me?

I've not weighed in on the point issue, because it's quite secondary. I imagine you could make "normal" people on 1,000 points, if you tried; e.g., a wealthy Businessman/king/president who is a genius or nearly so, like King Solomon or Tony Stark. You could easily do so with 500.

You can also make world-shattering powers on 50 points. There's a 50-point powers thread that has one toxic cyclical innate attack that would destroy every living thing in the known universe, IIRC.

So, points aren't everything when judging the power level of a campaign.

You're doing the right thing by offering templates. A 250 DF template combined with a 250-point super-power template would work really well. But, that's still a long way from 1,000. Like I say, though, the brick is a 1,000-point template in Supers, so it's not out of the question.

Let us know how things go! :)
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
 

Tags
fantasy, high powered, supers, templates


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:57 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.