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Old 06-07-2013, 09:10 PM   #1
Phantasm
 
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Location: On the road again...
Default Re: [SW/Mecha] AT-APC

Here's a scaled down variant, which appears closer in size to the source material. However, the source material clearly has 16 seats in the passenger compartment, and the "head" of the walker is large enough to seat 2. If anyone can assist in making it match the source materials (2 guns on the head, two smaller guns on each side for anti-personnel, 16 seats in the passenger compartment), I'd welcome the help.

I've also reduced the armor so as to protect against small-arms, but unable to withstand anything heavier; this matches one description of the things able to be taken out by man-portable missiles to the control room.

TL: 11^
dST/HP: 20
Hnd/SR: +2/5
HT: 12
Move: 10/20
LWt: 30 t
Load: 1.3 t
SM: +5
Occ: 1+12SV
dDR: 5
Range: -
Cost: $3.62M
Streamlined: No

Front:
[1] Armor, Advanced Metallic Laminate; dDR 5, $60K
[2] Control Room; C7 computer, Comm/Sensor 5, 1 Control Stations, $60K
[3-4!] Weapons, Major Battery; $300K
[5] Passenger Seating; 2 Seats, $10K
[6] Power Plant, Antimatter; 3PP, 25 years, $450K

Middle:
[1] Armor, Advanced Metallic Laminate; dDR 5, $60K
[2-3!] Robot Legs; $600K
[4!] Weapons, Medium Battery, remove 1 weapon; $100K
[5!] Weapons, Medium Battery, remove 1 weapon; $100K
[6] Passenger Seating; 2 Seats, $10K
[core] Power Plant, Antimatter; 3PP, 25 years, $450K

Rear:
[1] Armor, Advanced Metallic Laminate; dDR 5, $60K
[2-3!] Robot Legs; $600K
[4-6, core] Passenger Seating; 8 Seats; $40K

Design Features:
Hardened Armor (3 levels); $720K

Design Switches:
Square Root of Destruction (Pyramid #3/34, p9)

Forward Weapons Battery:
2 10MJ Particle Beam Cannon
dDam: 9d+2 (5) burn sur
Range: Close/Short
RoF: 1 ea.
Rcl: 1

Mid-Section Weapons Batteries:
2 30KJ Particle Beam Cannon each
Option: Improved
Option: Very Rapid Fire
dDam: 1d-2 (5) burn sur
Range: Close
RoF: 10 ea.
Rcl: 1

Crew:
Control Room: 1
Passengers: 12
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Old 06-07-2013, 09:28 PM   #2
Phantasm
 
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Default Re: [SW/Mecha] AT-APC

For reference: here are some images:

Left Side 3/4 View
Leg Size Comparison
Passenger Compartment
From the Front, 1/4 View
Right Side 3/4 View
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 06-08-2013, 07:22 AM   #3
vierasmarius
 
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Location: Oregon
Default Re: [SW/Mecha] AT-APC

Quote:
Originally Posted by tbrock1031 View Post
Here's a scaled down variant, which appears closer in size to the source material. However, the source material clearly has 16 seats in the passenger compartment, and the "head" of the walker is large enough to seat 2. If anyone can assist in making it match the source materials (2 guns on the head, two smaller guns on each side for anti-personnel, 16 seats in the passenger compartment), I'd welcome the help.
If you're trying to match a stated linear dimension rather than a tonnage, keep in mind that the lengths in Spaceships are more of "guidelines" rather than actual rules. Also, heavily-armored craft may be denser (and thus smaller) than normal vessel; this is discussed in the Pyramid 3/34 article Alternate Spaceships (which you may be using already).

Another way to squeeze in more passenger space is to treat it as lacking life support. This isn't strictly RAW, but is mentioned in SS7 as an option for magical ships that don't need to be physically sealed against vacuum. It effectively doubles the capacity of cabins and seating.
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