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Originally Posted by Peter Knutsen
If you as a GM gets to decide what kind of things the players' characters own at gamestart, why stop there? Why not also decide who they're going to be, what kinds of characters?
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I thought that most GMs do this. Whswhs is unusual in offering a slate of different campaign premises. Most of us announce something like "I'm going to run a spies game, who wants to play?" or "I'm going to run a Mysteries game for PIs working for the Continental Detective Agency in San Francisco in the 20s", or "I'm going to run a sort of John Carter sort of thing for Aussie infantry transported to Mars from the battlefields of Pozières". If someone expects to play a starship captain in one of my fantasy campaigns everyone will look at him funny.
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Why not create their characters for them? Why not play their characters for them too? Heck, why have players at all? If you want to create a story, sit down and write a novel!
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Because they aren't fun.