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#91 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
Quote:
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#92 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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You should know by now that Mr. Knutsen GMs very differently from the rest of us prefer.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#93 |
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Join Date: Aug 2012
Location: Estonia
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I had a thought that maybe for these situations there should me a method for MAJOR discounts for items bought at character generators with a condition that they are not to be sold abandoned etc.
As really a family heirloom rare diamond costing many M$ should cost much less for a character to have than many M$ when you absolutely and definately will not ever never sell or trade it for anything. Also some cost should be levied for a charater to have the benefits of said item - I do not know for certain family heirloom bling maybe status, reputation etc. with gadget limitation :D. For as spaceship - hmm a possibility to move themselves between action scenes hmm. From stuff proposed here I kind of like the headquarters solution - you have lodgings and transport etc. advantage and that's it - easy and on budget. |
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#94 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#95 | |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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So first, determine who should be able to afford a ship. Then decide whether the prices given in Spaceships and other places meet that criterion. If they don't, you have to change the prices. |
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#96 | |
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Join Date: Jul 2008
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That said, prices definitely do vary by setting in big ways.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#97 | |
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Join Date: May 2005
Location: Oz
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Lots of people gallivant pretty effectively on liner jets without owning private planes. It's pretty uncommon for characters in thrillers and action stories to own private jets.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#98 | ||
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Join Date: May 2005
Location: Oz
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Quote:
Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#99 |
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Join Date: May 2005
Location: Oz
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It's like being told that a spaceship will total to 100% of its mass.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#100 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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As far as I can tell "most GMs" are also either "insane" or "incompetent" to do so. According to Peter, as far as I understand him, which admittedly isn't very much, all the "sane" and "competent" GM is permitted to do is describe a setting and specify a location in which the game starts. So he can say, for example, "It's Flat Black" and "You all begin in the main Spaceport on Margulis" but not a thing more.
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