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#61 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
I build a world, then I GM a campaign set in it, and I decide that in this campaign, the players' characters shall be settled by default, and that defines the cost of spaceships in the world. Then, a year later, I decide to GM another campaign in the same world, taking place in the same time period as the first campaign, but this time I decide that the default for player characters shall be a nomadic lifestyle. So suddenly all the hundreds of thousands (if not tens of millions) of spaceships in the world, owned by thousands or millions of NPCs, get their price reduced to 1/5 of what it used to be. Then, the year after that, I decide to GM a third campaign in this world, still in the same time period, but going back to settled-by-default, so suddenly every single ship in the entire universe gets its price quintupled. I'm confused now. I'm really confused. And not only am I confused. The billions of NPCs who live in this world are also confused. They thought that they understood ecnomics and finance. Not perfectly, even though high-TL Economics is obviously going to be at least slightly more scientific than present-day-TL Economics. But they thought they had a rough idea, they thought their experts, professors at the major business universities, had a rough idea of how stuff works, how money works, how and why prices change. Enough to usually be able to see changes coming before they happen (anticipation - a major benefit of living in an actual world is that you can develop a useful sense for what to anticipate), and always foreseee hugely drastic changes (such as prices getting divided by 5 or multiplied by 5) well in advance, when the cause isn't a paradigm shift (typically a major technological advancement, such as the development of fusion reactors), and to always be able to explain serious changes in hindsight. |
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#62 |
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Join Date: May 2005
Location: Oz
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Nice use of scare quotes.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#63 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
They might have one crew of 100 CP first-in type planetary explorers, and another 75 CP crew of first contact scientist-diplomats, with the other crew being 50 CP normals, but then there's this special crew, a bunch of 200 CP generalists, that get all the dangerous (and fun) jobs. |
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#64 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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I've used it more than once, and it seemed to serve its purpose well when buying iconic personal equipment and software. And it seems okay to represent infallible insurance of stuff. It does kinda break down for larger stuff.
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#65 |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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That's because you don't understand what I said, and I think you're looking for an argument.
Reducing the price of spaceships is a setting-based decision, not a campaign-style one. Either spaceships are as cheap as cars (or boats) or they're realistically expensive and only affordable by countries and large corporations. This does not change depending on whether the characters are settled or wanderers. You don't reduce the price of spaceships to 20% of their original cost; you reduce their price to the price of cars (or boats), because that's how much people in the world actually pay for them. |
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#66 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
Either they lucked into a ship (gifted them points maybe) or they paid for it out of charecter points, possibly using disadvantages. Changing the overall price of ships is changing the setting which SHOULD be noticed by everyone.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#67 | |
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Join Date: Jul 2008
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Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#68 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
You have a problem with having to be obscenely wealthy to freehold a spaceship, then don't run it in a setting where you have to be obscenely wealthy to do so. |
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#69 | |
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Join Date: Jul 2008
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Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#70 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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No it doesn't, that what the word Freehold is doing there is for.
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| Tags |
| spaceships, wealth |
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