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#11 | |
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Banned
Join Date: Apr 2008
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Quote:
Cosmic Modular Ability ignores slots and costs 10cp per point of Modular Abilities you can buy. For example, if you have Cosmic Modular Ability 10, it costs [100] and you can freely generate any combination of GURPS traits that would normally cost 10 points at character generation. A 'shell' that can spend 250 points would require 2500 cp. |
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#12 | |
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Join Date: Mar 2013
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Quote:
However, the RAW have it taking time equal to one second per ability. If you want it to take extra time, it would be a limitation maybe worth -10%. IMHO. I would suggest that the blank shell have more than average human intelligence so he can figure out what he needs. |
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#13 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Look under Modular Ability.
However, since this is an NPC you can just say "this is how it works" and never mind the point cost.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#14 |
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Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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yea sure but this template would be available for the player after the encounter...
Like I read in the book, it's said "10 point per ability" I want a skill at 16, would cost me 1600?? And what about the skill at 22? I don't want to cap the limit of the "ability" (advantage or skills). The only limit is the CP pool. (yea, i know it's weird talking Character point for NPC but like i said, My PC would have a game with thoses creatures as playable). If it was only NPC, you bet i wouldn't care about the math :D |
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#15 |
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Join Date: May 2009
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Modular Abilities can be interesting to work with, a friends and I once built a powers based spell casting system off modular abilities that ended up at less than 1pt per additional point in the power.
The 10 points for 1 point allow you to swap that one point around as much as you like with a second of concentration. If you add some limitations they will bring the cost down very quickly.
__________________
Maxwell Kensington "Snotkins" Von Smacksalot III |
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#16 | |
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Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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Quote:
well.. a Shell of 250cp would be a 2500cp character. Time to choose the next book - Gurps Horror or Guprs Super :P |
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#17 |
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Banned
Join Date: Apr 2008
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#18 | |
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Join Date: Mar 2013
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Quote:
I suppose that one could guess that the average addition is 12-15 points, which would be worth -40% (the amount for times 16). This is assuming a lot of little skills and a few major stats/advantages. Me, as GM, I would just use the RAW and keep it to one second per ability rather than one second per CP. |
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#19 |
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Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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| Tags |
| cabal, cthulhu, in nomine, infinite worlds, mage |
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