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#11 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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The problem with this is that most systems that fall outside of the basic scope of the Spaceships rules don't require you to just enter a new item Name, Cost, and Attribute/Note; they require a lot of real changes.
As one example, I'm working on incorporating the Pyramid 3/40 Mecha Operations rules. Just adding the option to Power Plants for Compact Power Plants required changes in a half-dozen different places (note for Volatile, new note for Extremely Volatile, Power Produced, Fuel Used, and adding the new option in the first place); in the process of which I stumbled across a (rather insignificant) bug I hadn't noticed. Even the relatively minor Advanced Interface switch required making changes to both the Footnotes and Cost. I'm not saying it won't happen, but it's a difficult undertaking. Systems have a lot of different attributes they have to keep track of, and a user would have to correctly enter all of those attributes or it could cause the whole sheet to start erroring out.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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| Tags |
| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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