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Old 05-30-2013, 06:36 PM   #11
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by DaltonS View Post
Custom Systems Sheet
The problem with this is that most systems that fall outside of the basic scope of the Spaceships rules don't require you to just enter a new item Name, Cost, and Attribute/Note; they require a lot of real changes.

As one example, I'm working on incorporating the Pyramid 3/40 Mecha Operations rules. Just adding the option to Power Plants for Compact Power Plants required changes in a half-dozen different places (note for Volatile, new note for Extremely Volatile, Power Produced, Fuel Used, and adding the new option in the first place); in the process of which I stumbled across a (rather insignificant) bug I hadn't noticed. Even the relatively minor Advanced Interface switch required making changes to both the Footnotes and Cost.

I'm not saying it won't happen, but it's a difficult undertaking. Systems have a lot of different attributes they have to keep track of, and a user would have to correctly enter all of those attributes or it could cause the whole sheet to start erroring out.
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