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Old 05-28-2013, 06:02 PM   #15
Agemegos
 
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Join Date: May 2005
Location: Oz
Default Re: Transhuman Space and Star Trek

Quote:
Originally Posted by RogerBW View Post
In a TV series, the writers can always make sure that the characters are incurious, or at least don't make the key mental connections to turn a utility device into a civilisation-destroying terror weapon. In an RPG, you can't do that without explicitly warning the players and breaking suspension of disbelief. To some extent, I think RPGs are about solving problems by finding unexpected uses for the capabilities or items you already have
Quote:
where … TV can get away with bringing in a new capability or item when it's needed…
…and just conveniently forgetting it when it's not.

I would once have been inclined to agree with this wholeheartedly, but I have since met any number of very devoted fans of Star Trek (especially STNG) and Doctor Who, and enthusiasts for Fading Suns who are avid to play Klingons and Starfleet officers and timelords and Decados counts and what have you and are more than happy to do things "because that's what [Klingons | Starfleet | Timelords | Decados] do" without needing a consistent set of abilities or a manipulable situation to apply them too. I tend to feel that these players are like the ones who want to kill orcs but are not motivated to learn to fly a combat system, or areall about style over substance, but that is just me being snobbish and mean. They have a lot of fun, and more power to them. Nevertheless, I have learned the hard way to cordially decline invitations to play in their campaigns and freeforms: I break things if I do, and no-one has fun.
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