Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-26-2013, 06:07 PM   #1
Langy
 
Join Date: May 2008
Location: CA
Default Re: Power Stone Price

Quote:
Originally Posted by Anthony View Post
The base objective of the enchantment system in GURPS Magic is "PCs should never do enchantment". Thus, it was made extremely unappealing. The time requirements aren't necessarily bad, it's just that the skill and prerequisite requirements for enchantment are unduly high.
That sounds about right. I honestly have no idea as to why they wanted to make it that unappealing, though. *shrug*
Langy is offline   Reply With Quote
Old 05-26-2013, 06:19 PM   #2
Anaraxes
 
Join Date: Sep 2007
Default Re: Power Stone Price

Quote:
Originally Posted by Langy View Post
I honestly have no idea as to why they wanted to make it that unappealing, though.
(a) it was the standard trope at the time -- and still may be, given that relatively few fictional mages just whip up backpacks full of magic items customized to their problem at hand, as opposed to all the elite craftsmen laboring a lifetime to produce their one unique masterwork; and (b) it's not that interesting to have a PC that just sits around in a lab creating and mailing stuff to some other, active, PCs to use. In fact, that usually gets gets abused into an NPC / Ally of the real PCs.
Anaraxes is offline   Reply With Quote
Old 05-26-2013, 07:05 PM   #3
Langy
 
Join Date: May 2008
Location: CA
Default Re: Power Stone Price

Quote:
Originally Posted by Anaraxes View Post
(a) it was the standard trope at the time -- and still may be, given that relatively few fictional mages just whip up backpacks full of magic items customized to their problem at hand, as opposed to all the elite craftsmen laboring a lifetime to produce their one unique masterwork; and (b) it's not that interesting to have a PC that just sits around in a lab creating and mailing stuff to some other, active, PCs to use. In fact, that usually gets gets abused into an NPC / Ally of the real PCs.
Sure, but if enchanting stuff took a reasonable amount of time (a few days to a few weeks) and prices for enchanted goods came mostly from material costs (due to magical reagents or whatever), then you could still have 'magician can't whip up permanent magical items customized to situation at hand immediately' and 'no need to have player sit in lab all day while everyone else adventures' along with 'more reasonable economic assumptions'. It'd also get away from the current non-trope of 'GURPS enchanters have to work together', which isn't a trope in any fiction I can think of.
Langy is offline   Reply With Quote
Reply

Tags
magic, powerstones


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.