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#1 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The base objective of the enchantment system in GURPS Magic is "PCs should never do enchantment". Thus, it was made extremely unappealing. The time requirements aren't necessarily bad, it's just that the skill and prerequisite requirements for enchantment are unduly high.
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#2 | |
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Join Date: May 2008
Location: CA
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#3 |
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Join Date: Sep 2007
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(a) it was the standard trope at the time -- and still may be, given that relatively few fictional mages just whip up backpacks full of magic items customized to their problem at hand, as opposed to all the elite craftsmen laboring a lifetime to produce their one unique masterwork; and (b) it's not that interesting to have a PC that just sits around in a lab creating and mailing stuff to some other, active, PCs to use. In fact, that usually gets gets abused into an NPC / Ally of the real PCs.
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#4 | |
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Join Date: May 2008
Location: CA
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Quote:
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| Tags |
| magic, powerstones |
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