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#11 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Male neanderthals were around 5'3". Most humans are intimidated more by height than strength. But I guess the lower center of balance might help in real life if below Gurps granularity.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#12 |
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Banned
Join Date: Apr 2008
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I'm kind of intrigued by the idea of a Neanderthal martial art at their prehistoric tech level.
I'm thinking it would evolve from their hunting practices, in particular, taking large game. Core Skills: Spear, Brawling, Tracking, Running, [Edit: Questionable - Spear Throwing] Techniques: Attack from Above Breakfall^ Evade^ Trip^ Sweep (Spear or Brawling) Tartgetted Attack: (Spear Thrust/Neck-Veins) Close Combat (Spear) Eye Gouging (Brawling) Flying Lunge Perks: Grip Mastery (Spear) Skill Adaptation (Listed wrestling techniques^ default from Brawling) Teamwork Last edited by Figleaf23; 05-26-2013 at 08:44 AM. |
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#13 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#14 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
Classic wrestling and tests of strength would likely be the most realistic.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#15 | |
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Join Date: Aug 2006
Location: L.I., NY
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Quote:
http://www.bbc.co.uk/sn/tvradio/prog..._summary.shtml |
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#16 |
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Join Date: Aug 2004
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This is a little tangential, but I posted thoughts on gaming PCs in the GURPS Madlands (a.k.a. Fantasy II) setting. Those PCs aren't Neanderthals, and they battle supernatural horrors instead of mastodons, but they're subsistence hunters/farmers with technology not far above prehistoric levels. There are similarities.
http://www.gamesdiner.com/2013/03/ga...ch-pcs-part-ii I include a list of appropriate skills and techniques (to which Figleaf23's list of technique suggestions make a nice addition), covering hunting, fishing, and survival, as well as combat. Minor point of interest: If the Madlanders (or Neanderthals) don't engage in "soldiering" or other explicit martial training, and instead primarily have fighting ability as an extension of hunting skills, then a package of combat skills without the 1-point Style Familiarity that turns the abilities into a codified "martial art" is arguably the way to go. That'd make a concrete difference in the fighting methods of Neanderthals vs trained "modern" soldiers, even if not a big one in mechanical terms. (That's my "feel", anyway, for Neanderthal or other hunter-based fighting methods. No argument with anyone who prefers full-out martial arts for our prehistoric cousins!) One more thing: I've also long wanted some way for characters – especially hunters – to display special experience and expertise in battling specific types of creatures. A Neanderthal might not have the battlefield skills of a trained soldier, but might outshine the soldier when it came to, say, predicting the movements of a cave bear and efficiently taking it down. I've taken a very experimental shot at that too: http://www.gamesdiner.com/2013/04/bu...at-familiarity I hope those links might be of interest in pondering Neanderthal design overall, even if they're a bit off from your key question (how Neanderthals would battle modern humans).
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#17 |
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Join Date: Aug 2005
Location: Portland, Oregon
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How would they exist unless you assume the two groups are not interbreedable?
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#18 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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It's not about free time. It's about the invention of formalized schools of fighting and regimented training programs. Which is at least as early as the Agoge (which means I should of said TL1) but it had to be invented at some point. It requires a level of social organization that coincides with cities.
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#19 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#20 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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| Tags |
| combat, martial arts, medieval martial arts, medieval warfare, neanderthals |
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