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#1 |
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Join Date: Sep 2007
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In a world where Neanderthals still existed, at least as far as the middle ages (so about TL3), and fought with modern humans how would both the humans and Neanderthal martial arts be affected?
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There is no "i" in team, but there is in Dangerious! |
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#2 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Unarmed or Armed? we call both Martial arts around here.
Honestly, only if you need flavor. The two species (or not, interbreeding may have occurred) are so similar it shouldn't effect combat much. But if you want to have differences, go for it!
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#3 |
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Join Date: Sep 2007
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I'm going with both. When you get to the middle ages there's not the same division that you get with modern martial arts.
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There is no "i" in team, but there is in Dangerious! |
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#4 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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And what is the difference between the two in this setting? the exact differences have so much wiggle room it can be hard to say. Are these hulking brutes that are dumber than Cro-mangons, or do they mostly have a thicker face and perhaps heavier musculature?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#5 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Assuming Neanderthals are tougher and stronger, but a little dumber:
The biggest difference would be that Neanderthals would have a higher ratio on the warrior class. The higher ST would make it a little easier against armor, but, since they also wear armor, it would cancel it. However, humans would have a slighter higher incentive to use two handed/heavier weapons. Neanderthals being adapted to cold, would only live in the north, everywhere else they would be very rare, and normal history would progress normally. They wouldn't be considered a different race, only as tough guys/gals. Of course, we're ignoring interracial breeding, with is what happened and would happen if they still existed. Last edited by gilbertocarlos; 05-22-2013 at 11:51 PM. |
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#6 | |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Quote:
Well, they lived in the Near East and Mesopotamia, too. Maybe there are Neanderthal hillmen in the Zagros and Taurus Mountains of the OP's setting? I like the idea of the Neanderthals being seen as 'tough guys.' |
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#7 |
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Join Date: Jun 2006
Location: On the road again...
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I'd give the Neanderthals "Smasha". ;)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#8 |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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#9 |
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Join Date: Aug 2005
Location: Denmark
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#10 | |
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Join Date: Jul 2007
Location: One Mile Up
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Quote:
Neanderthal vs Neanderthal Styles: Neanderthals who are trained to primarily fight other Neanderthals are mainly going to be concerned with the absurdly heavy armor their kin are able to move around in. Targeted Attacks to areas that are difficult, expensive, or otherwise unpopular to armor heavily (eg: the Neck) are probably emphasized, as are Wrestling moves that allow immobilizing or injuring a high-DR target. Neanderthal vs Human Styles: Armed: No Change from Human vs Human. The Sling and Atl-Atl are probably popular. Unarmed: Those skinny little bastards are quick, but once you put hands on them, they're finished. Pick a Grappling Skill (Wrestling is probably best, but I'd be tempted to use Sumo here) and go to town on it, ideally until Deceptive Attacks good enough to avoid weapon parries are possible. Human vs Human Styles: No Effect. Human vs Neanderthal Styles: Emphasis on keeping a stronger opponent off-balance and not getting hit or caught. Judo is probably a primary skill, with improved Evade and Enhanced Defenses as options. Rapid Retraction Perks are a good idea. Any weapons are probably two-handed and built for penetration like the stuff you start seeing more around TL 4, but used conservatively for Feints and Defensive Attacks until there's a good opening. |
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| Tags |
| combat, martial arts, medieval martial arts, medieval warfare, neanderthals |
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