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#11 | |
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Join Date: Sep 2012
Location: Germany
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Magery helps with the Learning of a spell. So I look up the rules for learning a spell on page 235 under "Learning Magic". Ok, there it is explained in detail how exactly Magery helps me with learning spells. Among other things, it adds to IQ, so I can learn as if I had a higher IQ. That would help me, if a spell has a prerequisite of IQ 15 and I only have IQ 13, as far as I understand. I can see that. People here say that if you learn the spell with a higher IQ (due to Magery), you also can cast it at that higher level, because Magery is a bonus to the underlying trait. Why is that? I never read of that. Is there any reference in the books to this statement? Please give me a page number for that. If not, I have to assume it is just a personal interpretation and not really a fact. When I look at the "Skill" chapter, I read the following: You learn a skill (or a spell in this case) at a relative level. Once a skill is learned, you use it with that relative level. Thus the absolute value of the skill depends on the attribute it is based on at the time you are using the skill, not at the time you learned the skill. So it doesn't matter how high your IQ was when you learned the skill. Am I wrong? Where is it stated otherwise? Please give me a page number for that. So let's look at the "Casting Spells" chapter on page 235, WHY is there not even a single reference to Magery under "Casting Spells"? If Magery would be added to IQ when casting a spell, why don't they even mention it once in the chapter which specifically targets that topic? Like in the "Ritual Magic" chapter of the Thaumatology book, where they say "Magery adds to core skill, path skills and spells". There is no such statement under "Casting Spells" in the Basic Set, nowhere. Why is that? Without such a statement it feels like most people here are just interpreting it in their own way, to get the advantage of additional skill points when casting their spells. Last but not least, isn't it possible for some GURPS writer to show mercy and to clarify that problem? That would be the easiest and most efficient way of solving this whole situation. |
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#12 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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I am a GURPS writer. I'm not in any way responsible for the core rules, but among other things I've written a couple of books and some Pyramid articles containing spell-casting character write-ups. That's how I've always understood the rule, that's how I composed the write-ups, and that's always had the approval of the editorial staff, including the line editor, who is ultimately responsible for all interpretations.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#13 | |
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Join Date: May 2008
Location: CA
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Probably the biggest example is the entire Dungeon Fantasy book series. DF1 was written by Kromm, the primary GURPS line editor and thus the man who ultimately decides what the rules are intended to mean. In this is, among other things, the Wizard template, which has a number of spells and Magery. In that template, it is explicitly stated that each of the Wizard's spells gets a +3 bonus from its 3 levels of Magery. |
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#14 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Powers p. 131 "At the GM's option, the Magery advantage (p. B66) gives +1 to standard spells and Magical abilities." Thaumatology p. 20 "although raising IQ while reducing Per and Will has a similar effect to increasing Magery" I feel that I maybe I don't really understand your question. What would "learn spells as if you had IQ 17" mean unless it means that Magery adds to IQ for learning spells? At any rate this is the way I've done it since 3e. It is the way everybody on the forums seems to do it. The way that Prof. Headley is written on p. B315. It's the way GCA does it. If that's wrong, everybody including whoever made Headley (Ken Hite?) is wrong. Quote:
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#15 | |
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Join Date: Aug 2007
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Look at the example Skill levels for the Spells. The calculated levels include the bonus for the character's Magery 2 and are marked with a "dagger" diacritical mark which directs you to a note saying exactly that. This is how you record levels with Spells and this is the number you roll against if no modifiers apply. You want to blame something try the lack of an example character who uses the default Magic system in Basic or Magic. There were such characters in earlier versions (and even a whole Wizards book) and this might be why all old players are so sure about how to do it.
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Fred Brackin |
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#16 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Every mage printed in any official product over the last three decades.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#17 | |||||
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Join Date: Sep 2012
Location: Germany
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Ok, now it is very obvious to me, that I am wrong, since the premade characters and templates are working this way. I still am confused about the wording of the rule, but that may be due to a lack of comprehension for the english language. So THANK YOU, everybody who wasted his time for a fool like me, now I can play in peace :) |
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#18 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Where it states the Base skill in the Attribute + Relative Skill. Think about it when learning skills it doesn't matter what the Attribute level is when it comes to price so what effect do you think increasing that attribute for learning does if it doesn't increase the Base skill as it has no effect on Relative skill. |
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#19 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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For those who need an official statement: You base magic spells on IQ + Magery as if that sum were your IQ. When any rule says to add an advantage level to an attribute for the purpose of learning a skill of any kind, the meaning is that you use attribute + advantage level in place of the raw attribute for all purposes.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#20 |
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Join Date: May 2008
Location: CA
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