05-21-2013, 09:36 PM
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#2
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Quick Question: Monster Classes and Subclasses
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Originally Posted by Raekai
Does anyone have any working/workable/decent/reasonable subclass systems for monsters? For example: Mundane is pretty broad so you could divide it into Dragon, Humanoid, etc. It would be similar to the way that Animal is technically divided into Vermin, Fish, Reptile, Bird, Mammal for spells.
Yes, it is very D&D-esque, but I feel like someone must have done something nice like this. I plan on making my own up or tweaking someone else's, but it's always nice to have a starting point or a reference. What works in one RPG may not work in another!
Thanks!
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DF has a pretty good one:
Quote:
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Originally Posted by Dungeon Fantasy Monsters 1
Class: Animal (Giant if huge, Dire if mutant; all are affected by Animal Handling and Animal spells), Construct
(entirely incorruptible), Demon (evil, and subject to the
Banish spell), Divine Servitor (treat as demons, but not necessarily
evil), Elder Thing (insane, and not vulnerable to
Banish), Elemental (affected by Banish and Control Elemental),
Faerie, Hybrid (as Animal, but requires a special
subset of Animal spells), Mundane (has vital areas), Plant
(affected by Plant spells), Slime (diffuse, and immune to
most Animal and Plant spells), or Undead (can be turned
with True Faith).
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