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#1 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Wasn't half of Europe On Mars about diplomatic bureaucracy?
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#2 |
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Join Date: Jan 2013
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This thing is played mostly by players and their ideas. But, you're right, after that long and boring contract discussion I had asked Vicky to contain his juristic mania, what surely had been done.
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#3 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
I've seen GMs screw players over loopholes in contracts or Great Wish wordings fair and square. Too bad the perk for always having bulletproof wording is considered cinematic. (And yes, we actually have those 11 paragraphs written down, as well as liability and reward percentages.) And now that I think of it, the amount of happenings in the recent sessions sure is higher than in the early ones. |
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#4 |
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Join Date: Dec 2010
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Frankly, I find the negotiations fascinating. In particular, I am curious about the assumed value of offset risk, especially for contracts of unknown character. Then again, this might be why I continually play face characters... I tried to set up an LLC in a high fantasy game once. I think I was the only one excited about the prospect.
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#5 | |
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Join Date: Aug 2004
Location: U.K.
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Quote:
I don't recall any contract negotiations, but I suspect that a scene like that would have consisted of something like "Roll against Law (International Contract) ... Made it? Okay, there's some dodgy conditional stuff in there ... Right, roll against Merchant... Sorry, they won the quick contest; you're stuck with a penalty clause."
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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| Tags |
| actual play, after-action report |
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