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#1 |
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Join Date: Feb 2013
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So, just as a note. I started this in Java and moved over to C#. It took quite a bit of time to relearn a few things.
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#2 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
and wow there are a lot of half finished versions of this.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#3 |
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Join Date: Feb 2013
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Yeah, Windows Forms was easier for me than trying to learn swing.
As for the half-finished, the master branch contains 0.4.3 as of the most recent commit. I was planning on a new UI and adding some planned features, but that needs some planning. 0.4.3 was really kind of a "push out what I have, see if there's any bugs in the base generation I'm missing, then improve it." ETA: Hum. Something's off about that last commit. I'm missing some objects. One sec. |
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#4 |
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Join Date: Feb 2013
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I fixed it, for some reason it dropped a lot of files off tracking.
Master branch is now updated, and shouldn't be missing 18 files (!) |
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#5 |
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Join Date: May 2008
Location: CA
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Hrm. Looks like it would be more accurate to say I *had* a star system creator lying around, but it looks to have gotten lost somewhere in the shuffle; I worked on it maybe three or four years ago, and I have no idea where it went since then. Maybe I still have it archived somewhere *shrug*
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#7 |
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Join Date: Feb 2013
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Fair Warning:
I'm going to be working on a new branch titled 'unstable' because I want to get some work done on the major problems with the program 1. Code duplication and fragmentation 2. Lack of documentation (I have been running some tests with SandCastle. There will be a bit more later.) 3. I don't like the UI. I'm moving to a new branch to keep the current stable code available for anyone to compile from. |
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| Tags |
| generator, space |
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