Quote:
Originally Posted by Ragabash Moon
Then I have no idea what was confusing you, as I said I merely forgot that there was a way to put modifiers on ST.
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About what question you're asking with this thread. I think I answered it with the mandatory Bane on defensive traits and Accessibility on offensive traits, but I'm not sure and so I was asking for you to clarify.
Quote:
Originally Posted by Ragabash Moon
As for mentioning Super ST in "GURPS Supers" are we talking the 3rd edition book, or the new 4th ed PDF? Because I have the former, but not the latter. IF they once again made insane levels of ST ultra cheap by creating a whole new ST stat as it looks like, well... IMO that's a reason to just stick with GURPS Powers in my games.
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4E. The forums don't support 3E unless you make it explicitly clear that is what you're asking about.
GURPS Powers includes Super-Effort for Lifting ST on
pg 58.
GURPS Supers merely expands it so that you can take it on Striking ST as well for four-color and ultraviolent games. It also packages {
Extra HP; Lifting ST (Super-Effort); Striking ST (Super-Effort)} into a single advantage, Super-ST, for ease of notation and a small discount (it should be 10/ with a +320% enhancement, they have it at 10/ with a +300% enhancement).