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Old 05-13-2013, 09:38 PM   #21
Sunrunners_Fire
 
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Default Re: Cosmic vs. Cosmic (ala Kryptonian vs. Kryptonian?)

Quote:
Originally Posted by Ragabash Moon View Post
Except... how do you put Cosmic on ST now? Since they got rid of the whole "Super ST" discounty rules?
{Default ST 10 (Cosmic, +50%) [150] - Default ST 10 [100]} [50]
ST +1 (Cosmic, +50%) [15]
... if you want to put Cosmic on your default and additional ST. Not sure why you'd want to, mind, but you can.

If you mean Super-ST, it is:
ST +1 (Super-Effort, +300%) [40]
... as described in Supers.
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Old 05-13-2013, 09:44 PM   #22
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Default Re: Cosmic vs. Cosmic (ala Kryptonian vs. Kryptonian?)

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Originally Posted by Ragabash Moon View Post
Well, overall as I said, I'm not so much wanting to model Superman or even a Kryptonian's level of power, so much as giving basically the D&D thing that you can bypass your own DR on others, which is really what it amounts to. If you have DR/silver then your natural weapons (which a punch is, essentially, even if it just does nonlethal normally) count as DR/silver vs other creatures with DR/silver damage reduction.

That's really kind of what I am trying to do here. As I've said again, make it so that vs. a normal human they are nearly invincible, but vs. each other they are treated as just normal humans...
Its been posted how to do this already.
Forget about Cosmic as it does nothing for your concept.
Just buy DR and/or IT:DR high enough to handle any attacks up to the level your looking for.
Then for offense you have two methods, buy a high enough attack to overwhelm those defenses or put a limitation on those defenses that they do not work agaisnt others of the same power type.
Or use Vulnerability.
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Old 05-13-2013, 09:48 PM   #23
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Default Re: Cosmic vs. Cosmic (ala Kryptonian vs. Kryptonian?)

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Originally Posted by Sunrunners_Fire View Post
{Default ST 10 (Cosmic, +50%) [150] - Default ST 10 [100]} [50]
ST +1 (Cosmic, +50%) [15]
... if you want to put Cosmic on your default and additional ST. Not sure why you'd want to, mind, but you can.

If you mean Super-ST, it is:
ST +1 (Super-Effort, +300%) [40]
... as described in Supers.
Ah yeah forgot about "extra ST" as an advantage... and no I didn't mean Super ST as it is in 4th, but the first part of your post reminded me of the advantage "Extra ST" as compared to just raising ST
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Old 05-13-2013, 10:00 PM   #24
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Default Re: Cosmic vs. Cosmic (ala Kryptonian vs. Kryptonian?)

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Originally Posted by Ragabash Moon View Post
Ah yeah forgot about "extra ST" as an advantage... and no I didn't mean Super ST as it is in 4th, but the first part of your post reminded me of the advantage "Extra ST" as compared to just raising ST
Then I have no idea what you're asking about. You seem to be asking for something nonsensical and we appear to be having difficulty figuring it out.

Clarification requested.

...

That said, if I'm understanding correctly? Put "Bane (Other Kryptonian's Attacks; Occasional), -5%" on their defensive traits and "Accessibility (Not Other Kryptonians), -10%" on their offensive traits. They can hit each other like they don't have any powers that way.

If you do the first without the second, they simply explode into a fine red mist when the other Kryptonian hits them.

If you do the second without the first, they simply ignore each other as they can't hurt each other in the slightest.

...

Pending clarification? *shrugs*

Last edited by Sunrunners_Fire; 05-14-2013 at 06:41 AM. Reason: Wrong word. Bah! Bah, I say!
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Old 05-13-2013, 10:51 PM   #25
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Default Re: Cosmic vs. Cosmic (ala Kryptonian vs. Kryptonian?)

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Originally Posted by Sunrunners_Fire View Post
IT:DR (/1,500,000,000,000; Bane (Occasional), -5%) [1,733.75, rounded up to 1,734]
I may be missing something - in Powers Injury Tolerance: Damage Reduction only goes up to 1/4, and it appears to have a cost of 25X for a 1/X reduction. Where does this formula come from?
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Old 05-13-2013, 11:11 PM   #26
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Default Re: Cosmic vs. Cosmic (ala Kryptonian vs. Kryptonian?)

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Originally Posted by cosmicfish View Post
I may be missing something - in Powers Injury Tolerance: Damage Reduction only goes up to 1/4, and it appears to have a cost of 25X for a 1/X reduction. Where does this formula come from?
GURPS Powers, pg 118. 1,500,000,000,000 is SM 71. (SM 71 + 2) * 25 * 0.95 = 1,733.75.

Last edited by Sunrunners_Fire; 05-13-2013 at 11:16 PM.
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Old 05-14-2013, 12:36 AM   #27
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Default Re: Cosmic vs. Cosmic (ala Kryptonian vs. Kryptonian?)

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Originally Posted by Sunrunners_Fire View Post
GURPS Powers, pg 118. 1,500,000,000,000 is SM 71. (SM 71 + 2) * 25 * 0.95 = 1,733.75.
Also See GURPS Supers p122 and p146
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Old 05-14-2013, 06:57 AM   #28
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Default Re: Cosmic vs. Cosmic (ala Kryptonian vs. Kryptonian?)

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Originally Posted by the_matrix_walker View Post
And has a specific vulnerability to such attacks. Kryptonian DR (or Damage Reduction as the case may be) should include a limitation based on how common Magic is in the game world.
Quote:
Originally Posted by Kromm View Post
Remember that things like "Common," "Occasional," and "Rare" are shorthand for "Common as an attack," "An occasionally encountered creature," and "Rare as an environmental condition." They are pegged to the context of specific advantages and disadvantages. Use, say, the rarities set for Detect or Neutralize with DR at your peril. My general feeling is that DR with a "hole" against something ought to get -15% for a Very Common flaw, -10% for a Common one, -5% for an Occasional one, and just be a quirk for a Rare one.
It's now canon as of Horror:
Quote:
Originally Posted by Horror Page 14
Bane: Your DR doesn’t protect you from a specific attack or material. The limitation value depends on the bane’s rarity (p. B46): -15% for a “Very Common” flaw, -10% for a “Common” one, or -5% for an “Occasional” one. Failure against something “Rare” is merely a quirk
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Old 05-14-2013, 08:02 AM   #29
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Default Re: Cosmic vs. Cosmic (ala Kryptonian vs. Kryptonian?)

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Originally Posted by Sunrunners_Fire View Post
Then I have no idea what you're asking about. You seem to be asking for something nonsensical and we appear to be having difficulty figuring it out.

Clarification requested.

...

That said, if I'm understanding correctly? Put "Bane (Other Kryptonian's Attacks; Occasional), -5%" on their defensive traits and "Accessibility (Not Other Kryptonians), -10%" on their offensive traits. They can hit each other like they don't have any powers that way.

If you do the first without the second, they simply explode into a fine red mist when the other Kryptonian hits them.

If you do the second without the first, they simply ignore each other as they can't hurt each other in the slightest.

...

Pending clarification? *shrugs*
Heroic ST, Super ST, it had many names over the years of 3rd edition. What it amounted to was instead of the normal bell curve that all attributes used in 3rd edition, you could have "Extra/Heroic/Super/Whatever ST" as low as 1 CP per point of ST depending on the campaign and level of ST. So back then, you could pretty much make Superman able to punch the Earth and explode the planet, or rip it out of orbit for around 5000 points or so, maybe even less. Been a long time since I did the math, but it's nowhere near the 10,000 or more you'd need to be able to rip a planet out of orbit in 4th edition.

Since that's no longer possible and ST is just 10pts per point, I forgot that you could take "Extra ST" as an advantage to allow you to add modifiers to it yet it still affects your overall ST score. I was thinking "How do you modify something so basic as the attributes" again, I totally forgot the obvious, Extra ST, Extra DX, Extra IQ, Extra HT, etc to allow modifications.

Also, I might add that I use the official GURPS Character Assistant to make characters usually, and so while "Extra ST" isn't in the book in the advantages section, it's still something that the makers of the program, the official program, put in the program specifically for having ST with modifiers on it. Which is probably why I forgot about it, and also why you have no idea what I am talking about.
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Last edited by Ragabash Moon; 05-14-2013 at 08:10 AM. Reason: Mentioning that I use GCA so may be using GCA terms not technically in the book
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Old 05-14-2013, 08:53 AM   #30
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Default Re: Cosmic vs. Cosmic (ala Kryptonian vs. Kryptonian?)

Quote:
Originally Posted by Ragabash Moon View Post
Heroic ST, Super ST, it had many names over the years of 3rd edition. What it amounted to was instead of the normal bell curve that all attributes used in 3rd edition, you could have "Extra/Heroic/Super/Whatever ST" as low as 1 CP per point of ST depending on the campaign and level of ST. So back then, you could pretty much make Superman able to punch the Earth and explode the planet, or rip it out of orbit for around 5000 points or so, maybe even less. Been a long time since I did the math, but it's nowhere near the 10,000 or more you'd need to be able to rip a planet out of orbit in 4th edition.
Ripping Earth out of its' orbit isn't necessarily expensive ...
Earth's mass, 1.31695E25 lbs.

Lifting ST +76 (Super-Effort, +400%) [1140] gives you an effective Lifting ST of 1E13 which gives a BL of 2E25 lbs. Earth is hereby a No Encumbrance weight to you with room left over.

Earth's orbital speed, 32,567.804 yards per second.

Flight (Space Flight, +50%) [60] and Enhanced Move 15 (Space; Instantaneous Acceleration, +50%) [450], assuming a Basic Speed of 5.00, gives you a Space Move of 327,680 yards per second. More than sufficient to shove the planet around.
Total point cost? [1,650].

Smashing Earth with a punch isn't necessarily expensive either ...
Per GURPS Supers, pg 125, you're talking Super-ST 55 [2,200] to potentially one-shot 1.88 billion HP with a 5 million DR shell.

Note that if you take Super-ST 55, you'd only need to take Lifting ST +21 (Super-Effort, +400%) [315] in addition in order to do the stuff in the first section.
Total cost? [2,200].

Total cost to do both? [3,025]. You were saying something about it costing too many points? Heh.

Quote:
Originally Posted by Ragabash Moon View Post
Also, I might add that I use the official GURPS Character Assistant to make characters usually, and so while "Extra ST" isn't in the book in the advantages section, it's still something that the makers of the program, the official program, put in the program specifically for having ST with modifiers on it. Which is probably why I forgot about it, and also why you have no idea what I am talking about.
I'm aware of GCA's terminology, yes. That wasn't the confusing part.

Last edited by Sunrunners_Fire; 05-14-2013 at 09:06 AM.
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