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#1 |
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Join Date: Mar 2013
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One thing that I'd like to ask you: how did you define Flash Step for your initial play test?
It would fit my current campaign. |
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#2 |
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Join Date: Aug 2008
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Awesome to read this report. I've only gotten to try out Last Gasp once so far in earnest and found that it didn't slow things down at all, either, and that was with players who are relatively new to gurps (they'd read Gurps Lite and played through one adventure prior to this). So while we had a pretty similar experience to Mailanka's (was easily worth the tiny extra bookkeeping), it is also pretty intuitive even for new gurpsites.
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Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
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#3 |
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Banned
Join Date: Jan 2013
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What are Action Points?
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#4 |
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Join Date: Mar 2010
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#5 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Action Points are a measure of short-term fatigue, introduced in the aforementioned Pyramid issue. They're a way to regulate longer combats, by giving something that must be expended to take many common actions. Ideally, they're supposed to create lulls and flurries in combat.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#6 |
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Banned
Join Date: Jan 2013
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Sounds interesting. Thanks!
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#7 |
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Join Date: Aug 2008
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They are a thing of awesomeness. It makes combat feel like a lot less of "I attack again and again and again!" and more like an actual fight where people get tired.
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Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
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#8 |
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Join Date: Nov 2008
Location: Yukon, OK
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Ity is from ther Pyramid Article "The Last Gasp"
Essentially there short term FP
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#9 | |
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Join Date: Nov 2009
Location: Oregon
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Quote:
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#10 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Flash Step is really just Heroic Charge redefined as a cinematic skill (I find Heroic Charge too powerful as a default option, but its mobility is excellent for an over-the-top game like Cherry Blossom Rain). For one Fatigue, you can make a move and attack. Your opponent needs to succeed at a Quick Contest of Perception vs your Flash Step roll, or a run-around attack counts as an attack from behind (Importantly, CBR uses the rule that all characters with Trained by a Master or Weapon Master can defend against attacks from behind, making Flash Step a mook-killer, but not a sure-fire way to murder named NPCs). You can apply a -5 to double your move on a flash step, or -10 to triple it. Using Flash Step counts as an Acrobatic Action for your first defense (that is, if you succeed at Flash Step, you gain a +2 to defend against the next attack).
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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| Tags |
| actual play, the last gasp |
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