05-13-2013, 08:40 PM
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#20
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Re: Cosmic vs. Cosmic (ala Kryptonian vs. Kryptonian?)
Quote:
Originally Posted by cosmicfish
Not sure how this is relevant - "Cosmic" is not the same as "magic-proof".
Seriously though, one of the unavoidable weaknesses in GURPS is that it is oriented towards small, realistic characters. Superman had very specific vulnerabilities, but was invulnerable to everything else. Even with Damage Reduction 4, the amount of DR needed to model Superman is still obscene - you could give him Damage Reduction 4, DR 1000, and still not get to the point where you are really touching on the resistance he showed in comic books. Likewise with ST.
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IT:DR (/1,500,000,000,000; Bane (Occasional), -5%) [1,733.75, rounded up to 1,734] ... and ... DR 70 (Hardened 5, +100%; Bane (Occasional), -5%) [507.4, rounded up to 508] ... should cover his maximum toughness for a reasonable point cost. For certain values of reasonable, anywise. Heh.
Superman can theoretically handle an exploding star. An exploding star annihilates (down to -HPx10) itself and its' planetary system. Sol System has roughly HP 131,005,035,606 as a diffuse/homogenous object given it's mass and so would require 1,441,055,391,667 injury to be inflicted on it to destroy the whole thing. He has a reasonable amount of Super-ST, various Innate Attacks, Flight, a heavily modified Ultra Power and a handful of other specific traits. Roughly a 5000-point character.
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