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Originally Posted by Ragabash Moon
So just give them high levels of DR, then their high levels of damage will mean normal human damage to each other?
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Pretty much, although high HP and some level of Injury Tolerance (Damage Reduction) would also be a good idea, so that the standard deviation on, say, a 30d6 punch doesn't mean the difference between bouncing off the DR and punching a hole through the other guy and forcing a HT check for death.
But Cosmic +50% on your DR definitely doesn't mean that attacks without some version of Cosmic will bounce off without fail, which your original post seemed to imply. E.g., even with Cosmic, your 10 DR will still let a point or two of damage through from an IMI Eagle (3d6) about half the time.