05-12-2013, 03:29 AM
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#17
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [RPM] Alternative Path Structure
Quote:
Originally Posted by starslayer
As long as you still have the same number of paths and covering similar concept your really just changing the gloss, and that's a non-issue.
I have gone quite a bit further and had paths that cover radically different concepts, more, or less total skills, and sometimes had the individual paths refer partially to what ritual elements are required for them.
Here is an example from an 'age of high sail+ mystical' campaign we do routinely, this particular variation is for witches.
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I like it.
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