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Old 05-10-2013, 11:28 AM   #30
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Perk Limit

Quote:
Originally Posted by malloyd View Post

Anyway using the space for a couple paragraph of warning about the dangers of over-complexity rather than for complicated numerical rules would probably work as well or better.
You are absolutely right. However, numerical rules cause fewer player-GM arguments, because they can be objective and imposed by the game rather than subjective and negotiated by gamers. If there's one thing I know about game design, it's that arbitrariness is less disruptive of the game than vagueness. With arbitrariness, people come in here and yell at me after the game; with vagueness, they do that as well, but also get grumpy at their GM's interpretation during the game. Thus, I offer numerical rules whenever I can offer them (and wouldn't consider those for perks "complicated" anyway . . . not in a game system that appeals to fans of GURPS Vehicles).
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