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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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You are absolutely right. However, numerical rules cause fewer player-GM arguments, because they can be objective and imposed by the game rather than subjective and negotiated by gamers. If there's one thing I know about game design, it's that arbitrariness is less disruptive of the game than vagueness. With arbitrariness, people come in here and yell at me after the game; with vagueness, they do that as well, but also get grumpy at their GM's interpretation during the game. Thus, I offer numerical rules whenever I can offer them (and wouldn't consider those for perks "complicated" anyway . . . not in a game system that appeals to fans of GURPS Vehicles).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| martial arts, perks |
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