Quote:
Originally Posted by dataweaver
Other issues to consider:
Penetration Modifiers: you want Doesn't Breathe to stop Respiratory Agents and Blood Agents in their tracks, and Sealed to stop Contact Agents. Likewise, consider Protected Senses to shield yourself from Sense-based attacks. That leaves Maledictions and their equivalent (spells and psychic powers) as the only attack vector from which you aren't protected.
|
IT(DR) works against damage from all those sources, though it doesn't work against non-damaging effects.