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#101 | |
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Never Been Pretty
Join Date: Jan 2005
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Quote:
B. No. If you don't have Style Familiarity, you cannot buy style perks at all. |
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#102 | |
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Join Date: Oct 2011
Location: Denmark
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Quote:
Isnt that what I pay the Style cost for (EG: Sharpshooter has a cost of 5 points)? Style Familiarity is a perk. Last edited by Jarreth; 02-23-2013 at 10:43 AM. |
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#103 |
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Join Date: Aug 2007
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#104 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
So if you already had all the style's skills, you've already paid most of the style's cost, and all you have to add is the Style Familiarity perk. |
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#105 | |
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Join Date: Oct 2011
Location: Denmark
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Quote:
Can I take Style Familiarity as a perk in a style I havnt spent points on? |
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#106 | ||
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
Quote:
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#107 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I'm not sure that anybody actually cares about this other than me, but just in case:
Quote:
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#108 |
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Join Date: Sep 2007
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It would be nice if Perks weren't overpowered to the point of needing extra rules to limit the number of them you can take. Styles wind up doing double duty as Unusual Backgrounds to balance the underpriced Perks.
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#109 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
a) Help reward stylists and b) Do the same thing that the quirk limit does. Keep the level of fiddly complexity down. |
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#110 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
It's a bit like letting someone take 50 quirks in a campaign with a -50-point disadvantage limit. Forbidding that is less about "unfair" than it is about "annoying and hard to roleplay." It's related to the reason why we got rid of half-point skills, too: Extreme generalists aren't overpowered or unfair, but they are rather sloggy in actual play. Most of the ones I saw were created by the sort of player who treated character design as a minigame and couldn't follow it up by actually acting out another personality in play.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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