|
|
|
#28 | |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Quote:
It's a bit like letting someone take 50 quirks in a campaign with a -50-point disadvantage limit. Forbidding that is less about "unfair" than it is about "annoying and hard to roleplay." It's related to the reason why we got rid of half-point skills, too: Extreme generalists aren't overpowered or unfair, but they are rather sloggy in actual play. Most of the ones I saw were created by the sort of player who treated character design as a minigame and couldn't follow it up by actually acting out another personality in play.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
| Tags |
| martial arts, perks |
|
|