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#11 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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I've been banging away on this for the last three weeks and it's reached a point I feel pretty good about releasing it. This release represents some pretty significant changes to the sheet, especially to the Weapon Systems section, but also throughout the sheet so there's a lot of possibilities for bugs to have crept in.
Version 2.0 Release Candidate 6
Weapon Batteries and Weapon Systems
Ship Classification and Size These entries allow you to specify a Ship Class, Size, Mission Description, and Type. None of these fields are mandatory, but they can allow you to specify information about the Ship's Class while keeping a different name for the Ship itself. e.g. you can specify a Constitution-Class Heavy Exploration Cruiser while naming the ship itself the U.S.S. Enterprise.
Control Room Crew Breakdown This section allows you to specify the roles that the Control Room personnel will fulfill. Note: These fields use drop-down menus. While other menus in this spreadsheet limit what you may enter in the box, these menus are different. In addition to the examples given in the menu you may also enter any text you wish - so be creative in describing the positions. Auxiliary Craft Allows you to specify the Auxiliary Craft that will fill a Hangar Bay, Upper Stage, or Vehicle Dock. You can select any Craft from the Saved Ships or Official Ships spreadsheets. In the OpenOffice version of the sheet there is a new WorkSheet called Auxiliary Craft where you can manually enter the basic details of a Ship so that it will be assignable through the menus. Alternate Troop Strength In the Mass Combat rules from Pyramid 3/30: Spaceships for calculating Troop Strength there is a significant bias towards smaller Spaceships. The base multiplier for TS is dDR + dST/dHP, but these values scale roughly with ship length, not with increasing size/mass/firepower. It gives larger ships a significantly lower TS and than smaller craft. As one example the two TL 12^ spaceships the Mirage Star Fighter (SM+4) has a calculated TS of 257,400 while the Intrepid-Class Frontier Cruiser (SM+12) has a TS of 2,640,000 - just over x10 the TS for a ship massing x10,000 times as much. This may be appropriate for a strictly realistic game (where a million dollar missile can easily take out a billion dollar naval ship) but it does not fit the expectation in most Sci-Fi universes. To help correct this discrepancy the Alternate Troop Strength option multiplies the final TS by dHP/150, effectively scaling TS with ship surface area (rather than length). This has the effect giving the SM+4 ship a TS 1/10th the current while multiplying a SM+12's TS by 2, so now in the above example the TS of the two ships are 25,740 and 5,280,000 - a difference of about x200 the TS. Code:
SM: +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 TS Multiplier: x0.1 x0.1333 x0.2 x0.3333 x0.4667 x0.6667 x1 x1.3333 x2 x3.3333 x4.6667 x6.6667 http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (2.67MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (1.20MB) Excel 2007 http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (3.42MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (3.30MB) OpenOffice 3.2.0/3.3.0/LiberOffice 4 http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (2.10MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (2.51MB)
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 05-07-2013 at 12:06 PM. |
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| Tags |
| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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