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#11 |
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Join Date: Aug 2007
Location: Vermont, USA
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deleted. deleted.
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#12 |
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Join Date: May 2005
Location: Oz
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Maybe, but it can inform decisions about things that are beyond the scope of most GURPS. To wit, GURPS Spaceships doesn't say what crush resistance spaceships have, and there is no reason to suppose that most of them have any.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#13 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Unless you're dealing with an atmosphere capable ship, it's unlikely that armor is even sealed, you're generally concerned about objects on ballistic paths that won't wrap around a barrier, and many components in a ship prefer vacuum anyway. Explosions in space basically don't produce overpressure, they're nothing like explosions in atmosphere.
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#14 | |
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Join Date: Mar 2010
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I would assume that "vacuum-only" ships that never land will have at least a modest external pressure resistance (at least a couple tenths of an atmosphere). I would assume that most ships that enter atmosphere "gently" can handle at least a couple of times the "standard" atmosphere of the designing/using race. If your ship cannot handle 2-3 atmospheres, it is in danger landing on Earth! I would also apply this standard to internal sections of compartmentalized ships, even those built for space only - you might not be able to handle 1 atmosphere on a viewing port but compartmentalization means those internal barruers can take it. I would assume that most ships that enter atmosphere violently can handle 10+ times the "standard" atmosphere mentioned above. I would assume that any ship meant for atmospheric combat can handle the pressure indicated by its DR. |
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#15 | ||||
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Join Date: Jul 2006
Location: Minnesota
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Thanks! In my case dDR = 7 and L = 1.5 So crush pressure (in atmospheres) = 21 ?
And thanks to everyone else, for the informative discussion! Quote:
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So, say the haze/opaque part of the gas giant's clouds is altitude zero. Is it reasonable to say that an atmospheric pressure of 21 will be reached within a negative altitude of, say, 130 km (80 miles) ? Fall from the cloud tops, just inside the atmosphere. Not an orbital trajectory, necessarily. Though I suppose the ship might have enough lateral velocity to be in a partial (degrading) orbit. But set that aside - assume the ship is hovering motionless when the contragrav partially malfunctions. How do you incorporate drag from wind resistance when falling, to figure terminal velocity? Is it reasonable to just use the air-speed formula on page 35 of Spaceships, using an acceleration of 1.4G ? That yields a falling speed of 2958 mph. So the Mechanic has between 1-2 minutes before falling 80 miles and getting crushed, right? Tense. Quote:
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Thanks again everyone!
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#16 | |
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Join Date: Jun 2006
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Quote:
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-- MA Lloyd |
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#17 |
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Join Date: Feb 2005
Location: Berkeley, CA
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An unfortunate issue here is that missiles are likely to be more pressure resistant than you are, and atmosphere generally enhances explosive effects.
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#18 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
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#19 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Um, actually unless your enemy is set up for orbital bombardment, missiles designed for space battles are probably going to be extremely degraded in effectiveness passing though an atmosphere, assuming reentry itself doesn't trigger them they going to be little better than smart bombs.
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#20 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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| Tags |
| gas giant, pressure, space |
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