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#11 |
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Join Date: Jan 2006
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#12 |
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Join Date: Sep 2010
Location: Mannheim, Baden
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#13 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
Very simple. Look out for the orcs on Level 10!
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#14 |
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Join Date: Sep 2008
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I imagine this also explains why doors don't come open even with forcing on a 1-2 on a d6, and they always close behind you, but monsters can move through them with no issues whatsoever.
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
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#15 |
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Join Date: Jan 2006
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#16 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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FurrySpace has the Borgbunnies who went around handing out pamphlets on the benefits of assimilation.
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#17 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
And people wonder why one of my GM rules is "know how many hit points everything has."
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#18 | |
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Join Date: Aug 2004
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Quote:
Kill them all and take their treasu... er, herbs, and grass backpacks, and stuff.
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#19 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
You could have a cosmic and sentient power but it could also just be a warping of nature or some other power. Wild magic, Arcane Research adn twisted experiments long abandoned could lead to warped reality and empower those who adapt to it. But they are dependant and weaken or die if leave the area too long.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#20 |
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Join Date: Nov 2008
Location: Yukon, OK
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I like this idea, not just for underground but a nice way to use Sancity for the non casters.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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| Tags |
| cave cows, dungeon fantasy, gebs theory, sanctity, underworld |
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