Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-01-2013, 08:36 PM   #1
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default [OOC] Villains

This game is now closed

This is the OOC thread for the super-villain game I'm planning. It's a work in progress; more information to come. Right now, it's just the character creation guidelines, which you may notice are similar to the ones used for the Assault on Bunker 23 game that never got off the ground.

Point Total
This is a 1,000 point game, with a -100 point disadvantage limit, quirks and "bought down" attributes and secondary characteristics included. Disadvantages included in racial templates are excepted from the disadvantage limit, subject to GM approval.

Attributes, Secondary Characteristics, and Skill Levels:
Limits for the attributes and secondary characteristics for normal humans given in Basic generally apply, with many exceptions:
  • HP and FP can be raised to +100% of ST and HT, respectively
  • Unlimited ST and Basic Move may be purchased with an appropriate power modifier
  • Basic Speed up to 12.00, and Will and Per up to 20, may be purchased regardless of underlying Attributes
  • Racial templates (again subject to GM approval), can create exceptions to these limits, but even then IQ, DX, HT, Per, and Will should not be raised above 25.
Skill levels are generally limited to 25. Minor-to-medium exceptions may be granted by GM, especially for raising special skills (like cinematic skills and imbuements) to very high levels using high levels of Talent.

Tech Level:
This is a TL 8 game. High TL may be purchased freely, but characters with High TL are encouraged to purchase any Ultra-Tech gear they plan on using as Signature Gear, using the rules for Consumable Signature Gear (Supers p. 81) if necessary.

Gadgeteers with High TL benefit from their High TL when making modifications to their starting gear. High TL doesn't, however, help if you're trying to build something completely new out of lower TL parts.

Advantages and Magic
  • This game will use the Monster Hunters magic system, not the standard magic system. Because we will not be using mana levels, Magic (-10%) is not appropriate as a power modifier.
  • Limit 10 levels to Charisma, Magery (Ritual Path Magic), Talent, and similar advantages.
  • Abilities (that is, advantage/modifier combinations), if not taken from an existing supplement, will be carefully scrutinized for game balance.
  • This is particularly true of combinations of modifiers. For example, published supplements have abilities built as Visualization (Reduced Time) and Visualization (Reliable), but I wouldn't allow Visualization (Reduced Time, Reliable).
  • Even when used alone, enhancements given a caution value of three or four in Power-Ups 4 may get vetoed if not similar to an established usage. For example, I really dislike No Rule of 16 for the kind of game I plan on running.
  • Combinations of limitations may be vetoed if I feel they give too much of a discount for how much they limit you.
  • Time Travel is not allowed.
  • I've tried to be exhaustive here, but other restrictions may apply as necessary to prevent munchkinism.

Motivation
Characters must have at least -15 points in disadvantages that are almost guaranteed to bring them into conflict sooner or later with more powerful super-heroes. This counts against your disadvantage limit. The following list of possibilities is as exhaustive as I can make it:
  • Addiction, Dependency, Draining, or Restricted Diet (to something not only illegal, but which you can only get through additional crimes)
  • Compulsive Behavior (anything criminal or villainous; a particularly gruesome example is Compulsive Murderer--see Horror p. 23)
  • Divine Curse (anything that brings you into conflict with superheroes; be creative!)
  • Duty (to a powerful supervillain or villainous organization)
  • Enemies (if, for whatever reason, you've reached the point that the good guys will be after you no matter what you do)
  • Fanaticism (any villainous cause)
  • Greed
  • Obsession (any criminal or villainous long-term goal; obsessions involving particular heroes are acceptable if your target is powerful enough to make this a long-term goal)
  • Sense of Duty (to a race that's inimical to humanity)
  • Trickster (if you tend to target heroes)
  • Uncontrollable Appetite
  • Vow (any criminal or villainous Great Vow)

Last edited by Michael Thayne; 05-07-2013 at 07:55 PM.
Michael Thayne is offline   Reply With Quote
 

Tags
regeneration, unkillable, villains

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.