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#1 |
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Join Date: Aug 2004
Location: Louisville, Ky
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#2 | |
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Join Date: May 2008
Location: CA
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Quote:
In other words: I'd reword his post to something like "I disagree that real world diseases are non-generic, and examples of them in the basic set could have been really useful". |
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#3 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Examples of poisons and diseases were cut and left to specific source materials. Then we had a big white box on p. B439 and no art to fill the spot, so David hastily whipped up stats for some poisons. That didn't magically create an equivalent box for diseases on pp. B442-444. A great many things work this way when laying out an actual book rather than planning an ideal one.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 |
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Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Is that what's called "layout hell" ?
Also, CII had a bunch of 3E venoms. In 4E, venom attacks are all built using Affliction or Innate Attack, with their modifications, right?
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
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