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Old 04-30-2013, 09:14 PM   #1
Adina
 
Join Date: Aug 2004
Location: Louisville, Ky
Default Re: GURPS Basic Set 4E, Revised...?

Quote:
Originally Posted by Rasputin View Post
In the case of diseases, this was a bad decision
No.

This was a decision you do not like.

What would you propose should have been cut to fit this in? Because that is what would have been done. No set can include everything.
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Old 04-30-2013, 10:09 PM   #2
Langy
 
Join Date: May 2008
Location: CA
Default Re: GURPS Basic Set 4E, Revised...?

Quote:
Originally Posted by jmurrell View Post
No.

This was a decision you do not like.

What would you propose should have been cut to fit this in? Because that is what would have been done. No set can include everything.
Cutting for length would be an acceptable reason; cutting for non-genericness doesn't seem to fly, though.

In other words: I'd reword his post to something like "I disagree that real world diseases are non-generic, and examples of them in the basic set could have been really useful".
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Old 05-01-2013, 02:07 AM   #3
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: GURPS Basic Set 4E, Revised...?

Examples of poisons and diseases were cut and left to specific source materials. Then we had a big white box on p. B439 and no art to fill the spot, so David hastily whipped up stats for some poisons. That didn't magically create an equivalent box for diseases on pp. B442-444. A great many things work this way when laying out an actual book rather than planning an ideal one.
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Old 05-01-2013, 10:27 AM   #4
Vaevictis Asmadi
 
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
Default Re: GURPS Basic Set 4E, Revised...?

Is that what's called "layout hell" ?

Also, CII had a bunch of 3E venoms. In 4E, venom attacks are all built using Affliction or Innate Attack, with their modifications, right?
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