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Old 04-30-2013, 08:36 PM   #15
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: GURPS Basic Set 4E, Revised...?

Quote:
Originally Posted by Kromm View Post
Specific diseases, herbs, poisons, etc. were omitted as non-generic . . . they're world-specific, although long lists for the real world do appear in supplements like Low-Tech.
In the case of diseases, this was a bad decision for two reasons:
  1. While not every campaign would use the bubonic plague or malaria, they are real-world diseases. That's about as near to generic you will get for this element.
  2. More to the point, diseases are complex and lack examples. It's better to look askance at "genericness" and put in a few real-world diseases in Campaigns to give GMs ideas.
And, there are a few example real-world poisons in Campaigns, page 439, so genericness was avoided for them.
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