Quote:
Originally Posted by Kromm
Specific diseases, herbs, poisons, etc. were omitted as non-generic . . . they're world-specific, although long lists for the real world do appear in supplements like Low-Tech.
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In the case of diseases, this was a bad decision for two reasons:
- While not every campaign would use the bubonic plague or malaria, they are real-world diseases. That's about as near to generic you will get for this element.
- More to the point, diseases are complex and lack examples. It's better to look askance at "genericness" and put in a few real-world diseases in Campaigns to give GMs ideas.
And, there are a few example real-world poisons in Campaigns, page 439, so genericness was avoided for them.