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Old 04-30-2013, 01:26 PM   #51
jeff_wilson
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Default Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview)

Quote:
Originally Posted by Keiko View Post
Just out of curiosity, why not?
Giant spiders are squeamish about kinky mammal sex.
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Old 05-01-2013, 03:43 AM   #52
vicky_molokh
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Default Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview)

Quote:
Originally Posted by jeff_wilson View Post
Giant spiders are squeamish about kinky mammal sex.
'Kinky' is the understatement of the year, particularly when taken together with the fact that the possibility of playing the other one of the two mentioned templates is carefully not denied.

Not, it's about repulsion from a model whose one and only purpose is to be miserable, even in craved things. And the Regrowth. But this is rapidly exiting the bio-tech topic, unlike the issue of having hidden UBs built into template costs.
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Old 05-01-2013, 06:37 PM   #53
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Default Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview)

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unlike the issue of having hidden UBs
That's a general problem with Very Rapid Healing.
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Old 05-02-2013, 01:28 AM   #54
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Default Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview)

Moving further tangents on 'why wouldn't you play' into the thread that was started as the tangent's extension earlier.
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