|
|
|
#21 |
|
Banned
Join Date: Mar 2006
|
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 03:21 AM. |
|
|
|
|
|
#22 | ||||
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Quote:
Given that the appendix added to the Basic Set, Third Edition Revised – and ultimately, all of Compendium I and II – came to be seen as "required," even though SJ Games didn't force them down throats, it stands to reason that any addendum or compendium for the Basic Set, Fourth Edition would come to be seen as "required." As we already get a lot of flak for how large the Basic Set, Fourth Edition is, I think that if we did have a serious internal discussion, we would conclude that an intermediate edition would be suicidally bad. At 576 pages plus appendices and/or compendia, the game would be lambasted by the hobby and summarily executed. See above, really . . . Inasmuch as a revision would even be considered, it's certainly the case that we would focus on adding in innovations from GURPS Fourth Edition supplements published since 2004. We would not re-revisit GURPS Third Edition supplements. A stated goal of the multi-year process of revising 3e to 4e was putting those old works to bed going forward. Quote:
Quote:
Quote:
— Ultimately, I think that a lot of "missing" content is actually out there in either the Basic Set, Fourth Edition or a PDF. Current thinking at SJ Games is to sell add-on content via PDFs on e23, and I somewhat doubt that we would steal the thunder from existing publications by republishing key rules in a collection. Considering those rules for a future full edition – in the 2020s, as others have said – is a whole other issue. That is very likely what we would do, assuming there is a 5e someday.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
||||
|
|
|
|
|
#23 | |
|
Join Date: Sep 2010
Location: Cedar Falls, Iowa
|
Quote:
|
|
|
|
|
|
|
#24 | |
|
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
|
Quote:
And of course, +3 awesome to Cabaret Chicks on Ice.
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 04-30-2013 at 09:45 PM. |
|
|
|
|
|
|
#25 | |
|
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Quote:
|
|
|
|
|
|
|
#26 |
|
Join Date: Aug 2004
Location: Louisville, Ky
|
|
|
|
|
|
|
#27 | |
|
Join Date: May 2008
Location: CA
|
Quote:
In other words: I'd reword his post to something like "I disagree that real world diseases are non-generic, and examples of them in the basic set could have been really useful". |
|
|
|
|
|
|
#28 |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Examples of poisons and diseases were cut and left to specific source materials. Then we had a big white box on p. B439 and no art to fill the spot, so David hastily whipped up stats for some poisons. That didn't magically create an equivalent box for diseases on pp. B442-444. A great many things work this way when laying out an actual book rather than planning an ideal one.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
#29 |
|
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
|
Is that what's called "layout hell" ?
Also, CII had a bunch of 3E venoms. In 4E, venom attacks are all built using Affliction or Innate Attack, with their modifications, right?
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|