|
|
|
#6 |
|
Join Date: Nov 2011
Location: Seattle, WA
|
I've decided to use a small variation on this concept. Simply put, if your effective skill is over 16 and you succeed on a complementary skill check by 10+, you receive a +2 bonus to your master skill. If you also critically succeed, you get a +3 bonus.
So, same idea, IMO simpler execution.
__________________
-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
|
|
|
| Tags |
| action, complementary skills, houserule, skills |
| Thread Tools | |
| Display Modes | |
|
|