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Old 04-30-2013, 01:28 AM   #6
Dogma75
 
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Join Date: Mar 2009
Location: the south-western european wilderness
Default Re: GURPS Basic Set 4E, Revised...?

Quote:
Originally Posted by Rasputin View Post

2) No, though it wouldn't irk me too much if done just right. The current GURPS problems are with presentation, not with missing options in Basic. There really should be full-game folders for Dungeon Fantasy and Space Opera.
Presentation is always a problem. In the market the product with the larger marketing founds will win over other products most of the time. If they are better or not doesn't matter. Presence in the media and presentation counts.
If I compare GURPS with other products then I have a diamond wrapped in an old newspaper if I compare it with other rpgs which are the beans using gift-wrapped paper with gold ribbons. Btw I like how the layout is made and the chapters are organized with colors in my hardcover copies.
Also GURPS misses evolving and continuous supported settings. Take a look at the market, the systems which have settings and where settings get new supplements every few months prosper or have constant sales numbers.
Please don't name the nWoD because I think this new marketing strategy (make new ones from old stuff) is like a shot in your own knee and a muck around of customers like me...

If there would be a 5th edition SJG should start with starter boxes like FFG and WoC. They run like hell here in Germany and also are catching young and new players even if the boxes are in English. The starter boxes should contain rules like the lite version with one or two settings which are ready to play. Not Ghost in the shell, Gurps in the box... ;-)
SJG could lead new customers directly to their system. And imho they would buy the more complex rules.

ICE had problems also after they lost their LotR Setting. Rules alone don't sell.

If I take myself as an example. I am 38 now, have family and not so much time on hand to read and construct a setting or work out villians, monsters and so on. You need settings...settings were you as publisher contribute in a short time much stuff to buy and for free.

Take Pathfinder fpr example (pls no discussion if it is bad or good). They made no completly new game, they took much of the old D&D versions but the secret of their success are the adventure paths. You buy 6 or seven small books and you have stuff for weeks and months. And they publish in a scary pace...

Last edited by Dogma75; 04-30-2013 at 01:32 AM.
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