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#1 | ||
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Join Date: Jun 2005
Location: Lawrence, KS
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At this point my notion of races is dwarves underground, elves in forest and jungle, ghouls in the desert, halflings on rivers and lakes and in swamps, men on grasslands, selkies on islands and beaches and in lagoons, and trolls in the arctic and in the mountains. Though I need a better name than "halflings." I kind of like the sound of "hulder" but it get the impression it means something not much like hobbits. Bill Stoddard |
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#2 | ||
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Join Date: Oct 2005
Location: Ronneby, Sweden
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Remove their skin selkies? Quote:
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#3 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard |
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#4 |
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Join Date: Jun 2006
Location: The Great White North
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Like the trees have a tendency to fall on the lumberjacks when cutted?
Gnomes.
__________________
How do you keep a fool busy? Turn upside down for answer. ˙ɹǝʍsuɐ ɹoɟ uʍop ǝpısdn uɹnʇ ¿ʎsnq ןooɟ ɐ dǝǝʞ noʎ op ʍoɥ |
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#5 |
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Join Date: Jun 2005
Location: Lawrence, KS
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#6 |
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Join Date: Aug 2004
Location: Copenhagen, Denmark
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#7 |
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Join Date: Aug 2004
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This is a fun idea.
Thinking it through, the first thing I wonder is: are the characters going to be a 'party' in more or less the traditional sense, and if so, will they be of multiple races? Races-in-their-places works really well when you're world-building; but it occurs to me that when you're campaign-building it poses a different set of problems. And opportunities, of course. |
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#8 |
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Join Date: Jun 2006
Location: The Great White North
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Vertically-challenged hominids.
__________________
How do you keep a fool busy? Turn upside down for answer. ˙ɹǝʍsuɐ ɹoɟ uʍop ǝpısdn uɹnʇ ¿ʎsnq ןooɟ ɐ dǝǝʞ noʎ op ʍoɥ |
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#9 |
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Join Date: Dec 2006
Location: Meifumado
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__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#10 |
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Join Date: Feb 2005
Location: Berkeley, CA
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You might want to consider whether there actually are multiple species involved. If you have spirit guardians and the like, it's quite possible that you've actually only got one species, and the physical distinctions are a function of interactions with the environment (magical or mundane). If a family from the plains moves into the forest, in a few generations they might be elves.
You could also have cultural multiple races, either deliberately, or through action by the gods of the culture, but that's probably less stable long-term. Last edited by Anthony; 04-29-2013 at 01:49 PM. |
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| Tags |
| custom setting, fantasy races |
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