|
|
|
|
|
#1 |
|
Join Date: Jul 2007
Location: West Virginia
|
In several Old AD&D supplements (dealing with the Gods of the Demi-Humans and the Orcs) the idea of Humans as the lucky sepcies that can live anywhere is mentioned or used as an origin element.
Try this idea. It's not a blessing, humanity, traditionally depicted as less magical than the other Races, has no special home, no place that is properly and rightfully theirs. They aren't cursed, but they primal parents of humanity failed to show up for the blessings, so they don't have them.
__________________
Per Ardua Per Astra! Ancora Imparo |
|
|
|
|
|
#2 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Bill Stoddard |
|
|
|
|
|
|
#3 |
|
Join Date: Oct 2005
Location: Ronneby, Sweden
|
The standard multirace settings always bugs me. If they are seriously restricted to certain terrain types it gets more plausible. I don't think it's a good idea for one race to be forced to trade for their very survival, it makes them too weak in the long run. Dwarves could grow stuff underground in geothermal heat or something. It's better if everyone trades for something that is very convenient but not absolutely essential.
How hard are you planning to lock them to their land? Personally I think it should be pretty harsh, e.g. a race is only fertile if they eat food grown in their natural habitat. That would still allow Adventurers to travel about. How possible will terraforming be? |
|
|
|
|
|
#4 | ||
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Quote:
Bill Stoddard |
||
|
|
|
|
|
#5 | ||
|
Join Date: Oct 2005
Location: Ronneby, Sweden
|
Quote:
Quote:
It could be more balanced if there is a spiritual inertia that only lets land grow what is "right" on it until a long time has passed. To speed up the spiritual change could require 37 übermages in a complicated ceremony while singing elf-children is enough to make trees grow a bit faster on forestland. |
||
|
|
|
|
|
#6 | ||
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Quote:
At this point my notion of races is dwarves underground, elves in forest and jungle, ghouls in the desert, halflings on rivers and lakes and in swamps, men on grasslands, selkies on islands and beaches and in lagoons, and trolls in the arctic and in the mountains. Though I need a better name than "halflings." I kind of like the sound of "hulder" but it get the impression it means something not much like hobbits. Bill Stoddard |
||
|
|
|
|
|
#7 | ||
|
Join Date: Oct 2005
Location: Ronneby, Sweden
|
Quote:
Remove their skin selkies? Quote:
|
||
|
|
|
|
|
#8 |
|
Join Date: Jun 2006
Location: The Great White North
|
Like the trees have a tendency to fall on the lumberjacks when cutted?
Gnomes.
__________________
How do you keep a fool busy? Turn upside down for answer. ˙ɹǝʍsuɐ ɹoɟ uʍop ǝpısdn uɹnʇ ¿ʎsnq ןooɟ ɐ dǝǝʞ noʎ op ʍoɥ |
|
|
|
|
|
#9 | |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Quote:
|
|
|
|
|
|
|
#10 | |
|
Join Date: Jul 2007
Location: West Virginia
|
Quote:
__________________
Per Ardua Per Astra! Ancora Imparo |
|
|
|
|
![]() |
| Tags |
| custom setting, fantasy races |
|
|