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Old 04-29-2013, 04:30 AM   #20
vicky_molokh
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Default Re: Notes on Using GURPS Bio-Tech (4e) in TS (part 1: TL Overview)

Sorry for the necro, but the question is on-topic, and there doesn't seem to be any use out of filing it away in a separate thread:

The Submissa-series* bioroid has Very Rapid Healing [15], which gives a big bonus to HT on recoveries from injury, and grants 2 HP instead of one from the daily HT roll to heal.

In contrast, Regeneration (Slow) costs [10], gives +1 HP per 12 hours, and gives all the benefits of Rapid Healing (i.e. bonus to HT to recover from injury and regain HP), netting approximately 3 HP all-but-guaranteed per day (and not needing any rest for two of them).

Is there any reason I'm not seeing to not swap Very Rapid Healing for Regeneration (Slow) while converting such templates to 4e?

It seems like a total waste of 5-10 points compared to both Regeneration [10] and the first-level Rapid Healing [5].

* == Also the algonaut, but I'm not touching that template with a Reach 2,3 stick, and definitely never going to play one.
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