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Originally Posted by Not
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The explanation given above (which I think is correct) is that the rules use the word "turn" in such a way as to mean that at any given moment in time it is turn n for one player and turn n+1 for another, but that the turns overlap. That's not the way that most games have it! Chess, Pachisi, Backgammon, Snakes and Ladders--in each of these a turn is a discrete thing that ends where the next begins.
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Lots of games have lingering effects from choices made on your turn, though. That's how it works in GURPS.