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Old 04-27-2013, 01:42 PM   #3
the_matrix_walker
 
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Join Date: May 2005
Location: Lynn, MA
Default Re: Turns and defending

Quote:
Originally Posted by jtsmith1287 View Post
So, the Basic Sets seems to use the word "turn" rather loosely. I've noticed that a turn can be the one second where a PC acts, and a turn is also the entire round of combat, since the entire round is in fact just one second that everyone acted in.
Your turn lasts from when your basic speed comes up in the sequence until then next time it comesup in the sequence.
Quote:
Originally Posted by jtsmith1287 View Post
So my question is clarification on defending. You may only block once per turn. So, I'm assuming this means that if two people are attacking the same PC then that PC only can block one of those attacks. They could also parry, but at a penalty for each attack, correct?
You get one unpenalized block and/or parry for each hand.
Quote:
Originally Posted by jtsmith1287 View Post
And dodging, if I'm not mistaken, can be done against any number of attacks and any point during the "round". Am I right?
Yes, there is no cap on Dodges nor any penalty to additional dodges.
Quote:
Originally Posted by jtsmith1287 View Post
Also, you can only do an acrobatic or retreating dodge once per "round", so does that mean that once a player has done that they also forfeit their other active defenses, since it takes up that entire maneuver?
No, they still get remaining defenses, and the retreat bonus still applies vs attacks from the same attacker (the one you acrobatically retreated from)
Quote:
Originally Posted by jtsmith1287 View Post
So, if two NPCs attack a PC, and the PC acrobatically dodges the first, he/she cannot attempt to defend against the second attack, or is it that they just can't dodge that second attack... or something else entirely...?
Something else entirely. They simply defend (dodge or whatever) against the successive attacks normally.

Last edited by the_matrix_walker; 04-27-2013 at 01:43 PM. Reason: BRUNO NINJA'D
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active defense, dodge, turn


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