Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-25-2013, 08:12 AM   #12
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Traveller] Does Luck have to be PSI?

Quote:
Originally Posted by Anthony View Post
Possibly; I forget what sort of psi detection is available in the Imperium. Again, ask your GM (in CT, you really couldn't have psi without knowing you had it, so this doesn't come up in canon).
There's a psi detector in the Fifth Frontier War era but not the Interstellar Wars one. It seems to be a clicky-clicky Geiger counter like box.

However, The issues of Traveller and Conon being what they are I can tell you that there is no canonical use of any psionics similar to Luck in the Official Traveller universe.

If your e GM (and that's who you need to talk to) is going very far afield in _his_ TU he can do what he likes of course.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
 

Tags
psionics, traveller


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:53 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.