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#1 | |
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Join Date: Nov 2012
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Quote:
Nothing on B.152 about a character needing to know what the secret is. It sure helps you to keep the Secret, though. If you're planning on using Luck as a Psi power, I'd suggest looking at the Probability Alteration, or Micro-PK, Powers from Psionic Powers, pp. 43-46. I don't know if this would fit into the GURPS Traveller universe's version of Psi, but reading this section might at least spark some campaign ideas for you. If it is an unconscious Power, would you consider having it be an Unconscious Only [-20%] power? |
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#2 |
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Join Date: May 2005
Location: Lynn, MA
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#3 | |
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Join Date: Nov 2009
Location: Oregon
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Quote:
An alternate to consider is Emergencies Only (-30%). This means the player (not necessarily the character) does have control of the power, but can only activate it in moments of extreme stress or danger (again, up to the GM). |
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#4 | |
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Join Date: Nov 2012
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#5 | |
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Join Date: Nov 2009
Location: Oregon
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#6 |
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Join Date: Nov 2012
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Sure; and you could use the "commonality" scaling to represent needing smaller doses of the drugs as the character builds up a reservoir of the drugs in his system (if you want it scalable).
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#7 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#8 | |
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Join Date: Nov 2012
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| Tags |
| psionics, traveller |
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