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#21 | |
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Join Date: May 2005
Location: Oz
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Quote:
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 04-22-2013 at 07:51 PM. |
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#22 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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On one hand, I don't fully sympathize with your complaint about the rules in the Basic Set, because when I wrote the rules for SE, I didn't see them as an innovation; I saw them as spelling out what was necessarily implied by the Basic Set, and was the only way its rules could make sense (your criticisms certainly helped get me to see that!). In other words, what I was doing was "saving the appearances." On the other hand, though, it wasn't clear to me whether this explanation—whether you view it as a clearer account of how the rules already worked, or a new rule—addressed the concern you were raising about it. That is, when you say but there are no rules to support the difference, it seemed to me that your use of the present tense suggested that you meant that even now, after SE has been in print for a year and a half, there are still no rules. Because my perspective is that whether there were such rules in the Basic Set or not, there are certainly such rules now. They may not be ideally logical, but they exist. Bill Stoddard |
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#23 |
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Join Date: May 2005
Location: Oz
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My apologies, that was an error on my part, and not defensible in a thread that was started to discuss a rule in SE.
__________________
Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 04-22-2013 at 08:03 PM. |
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#24 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#25 |
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Join Date: Feb 2005
Location: Berkeley, CA
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To be honest, I'd be tempted to totally delete Status and Rank as advantages. Instead, you just get Wealth (Limited: only for doing your job) and Reputation (whatever level you wish to buy). Means being prez is more points (Filthy Rich [50], Multimillionaire 6, Only for Official Duties [120]; Reputation (President) +4, Always [20]), but it helpfully solves figuring out the proper level of rank for someone in various organizations, and eliminates the issues with scaling where max status is 8 in a kingdom of 10 million and an interstellar empire of 1 trillion.
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#26 |
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Join Date: May 2008
Location: CA
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New money is considered to be significantly better than old money in the US, at least when it's been 'earned' (as opposed to won in the lottery or something).
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#27 | |
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Join Date: May 2005
Location: Oz
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If Status were well modelled as a reaction modifier you'd be right, but I've always thought that that was a poor representation of the advantages of high social standing anyway. As for Rank, I think the "Pulling Rank" rules in Action gave it an entire new lease on life, so that it is now a splendid way of simplifying complicated and fussy builds involving Patron, multiple Contact Groups, etc.etc. It is now simpler and works better than what we had in Basic. I'd like to see Status stripped of its peculiar reaction modifiers and re-built along the lines of the new Rank. It would then simplify the complicated and fussy builds that you need to reflect having social access to the rich and powerful: multiple Contacts, Claim to Hospitality, etc., etc.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 04-22-2013 at 10:47 PM. |
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#28 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#29 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#30 |
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Join Date: May 2005
Location: Oz
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Do the Lowells still speak only to the Cabots?
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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