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Old 04-22-2013, 05:42 PM   #1
Whitewings
 
Join Date: Jul 2005
Default Re: Powerstones, value, and extreme circumstances

I'm not the GM. We haven't even established in character (or out of it, for that matter) that magic might even be possible. All of this is speculative, I'm just looking for something in which to ground the speculation. My character is of a mystical bent, and once she accepts the reality of the risen dead, will likely try to work magic, basing it on such traditions as Celtic bards, Nordic rune-singers, and Icelandic waerlogrs, whose very name means "weird songs." She's an extremely capable and well-educated musician.
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Old 04-22-2013, 05:51 PM   #2
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Powerstones, value, and extreme circumstances

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Originally Posted by Whitewings View Post
I'm not the GM. We haven't even established in character (or out of it, for that matter) that magic might even be possible. All of this is speculative, I'm just looking for something in which to ground the speculation. My character is of a mystical bent, and once she accepts the reality of the risen dead, will likely try to work magic, basing it on such traditions as Celtic bards, Nordic rune-singers, and Icelandic waerlogrs, whose very name means "weird songs."
Ah. In which case I go, "Does your GM hold an economics degree, subscribe to the intrinsic theory of value and display an interest in working out the complexities thereof in its' post-apocalyptic game about the walking dead?" Intrinsic value is an axiom of the GURPS Magic system. If you even think to ask "Well, what if the price changes due to demand or negotiation?" then you're going to have a bad time.
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Old 04-22-2013, 05:56 PM   #3
Anthony
 
Join Date: Feb 2005
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Default Re: Powerstones, value, and extreme circumstances

The value requirement on powerstones is really for GMs -- it's not that any valuable thing can be made into a powerstone, it's that a valuable thing that can be made into a powerstone should have a minimum value of P*40+P^2*10.
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Old 04-23-2013, 03:59 AM   #4
Mathulhu
 
Join Date: May 2009
Default Re: Powerstones, value, and extreme circumstances

In my very first GURPS game, I remember that one fondly we started at 100 points and ended at 1000, this cropped up.

The GM said "you have found a gem suitable for storing X power points in" he looked up how much it was worth and they we started haggling. What's the problem with doing it that way?
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Old 04-23-2013, 11:59 AM   #5
Whitewings
 
Join Date: Jul 2005
Default Re: Powerstones, value, and extreme circumstances

That could work. I confess, I do like the idea of a car with various enchantments built into it and powered by the exclusive powerstone that is the car.
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Old 04-23-2013, 12:46 PM   #6
Fred Brackin
 
Join Date: Aug 2007
Default Re: Powerstones, value, and extreme circumstances

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I do like the idea of a car with various enchantments built into it and powered by the exclusive powerstone that is the car.
That's going to be awfully limited with your stone recharging no more than 3 pts/day in normal mana.
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Old 04-23-2013, 02:05 PM   #7
Whitewings
 
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Default Re: Powerstones, value, and extreme circumstances

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That's going to be awfully limited with your stone recharging no more than 3 pts/day in normal mana.
Well, that depends on what the enchantments are. Create Fuel, Clean (the car itself) and some sort of self-maintenance enchantment would be good choices. They need a considerable amount of energy, but only occasionally.
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Old 04-23-2013, 12:07 PM   #8
Turhan's Bey Company
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Join Date: Feb 2005
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Default Re: Powerstones, value, and extreme circumstances

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Originally Posted by Anthony View Post
The value requirement on powerstones is really for GMs
This. Indeed, Kromm has said as much just a few days ago.
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