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#1 |
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Join Date: Jul 2005
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Well, the character who might be attempting to create a Powerstone will be doing so during the inter-societal period, which is why I'm wondering how to value potential subjects.
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#2 |
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Join Date: Sep 2007
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What do you want magic items to be like in this setting?
The standard rule is an attempt to justify the usual fantasy trope that magic items are rare and precious. Given that some rare and highly trained experts will be slaving away on the enchantments for perhaps years, you might as well start with the best mundane materials and craftmanship you can. It doesn't add that much to the final price in this case. And magic items are traditionally made with rare and exotic materials, encrusted with gems, worthy to be ancient heirlooms and treasures. The $ price is a proxy for these features. The charms in Monster Hunter's RPM are the exact opposite. The usual method for invoking them is to break them. These magic items are disposable, and you want them to be fragile as well as made from something inexpensive. Perhaps in a post-apoc future, you want tech artifacts to be valuable. So, you invent the rule that mana is stored in pockets in a crystal lattice, ideally a silicon semiconductor. The magical capacity of an object is proportional to the number of transistors in the integrated components. Note that the object doesn't have to be functional to be enchanted do to something else (and in fact working tech objects might be more valuable for their original function). For that matter, you could pry all the black plastic rectangles from the boards and string them into necklaces (whether or not with interspersed jewels is up to you). But these objects don't have a $ price to be manufactured new; that's impossible in the setting. Demand for the magical capability and scarcity would let you set any price you like. So, you tell us. Should the PCs be able to have a Powerstone as easily as picking up a rock? Risky and grisly as one power point per 100 ml vial of powdered zombie brain? If the base component is scarce and there are lots of mages, the barter price will rise. But since there's no economy, there's no "typical" price for any object, magical or otherwise, to use as a simple proxy for Powerstone-worthiness. |
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#3 | |
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Join Date: Mar 2010
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Quote:
Alternatively, acknowledge that any object can be used as a powerstone (as per the published rules) and simply rule that you don't get an energy discount for using an object with intrinsic value. Solves the whole problem. |
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#4 |
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Join Date: Jul 2005
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I'm not the GM. We haven't even established in character (or out of it, for that matter) that magic might even be possible. All of this is speculative, I'm just looking for something in which to ground the speculation. My character is of a mystical bent, and once she accepts the reality of the risen dead, will likely try to work magic, basing it on such traditions as Celtic bards, Nordic rune-singers, and Icelandic waerlogrs, whose very name means "weird songs." She's an extremely capable and well-educated musician.
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#5 | |
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Join Date: Mar 2010
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Quote:
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The value requirement on powerstones is really for GMs -- it's not that any valuable thing can be made into a powerstone, it's that a valuable thing that can be made into a powerstone should have a minimum value of P*40+P^2*10.
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#7 |
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Join Date: May 2009
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In my very first GURPS game, I remember that one fondly we started at 100 points and ended at 1000, this cropped up.
The GM said "you have found a gem suitable for storing X power points in" he looked up how much it was worth and they we started haggling. What's the problem with doing it that way?
__________________
Maxwell Kensington "Snotkins" Von Smacksalot III |
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#8 |
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Join Date: Jul 2005
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That could work. I confess, I do like the idea of a car with various enchantments built into it and powered by the exclusive powerstone that is the car.
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#9 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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This. Indeed, Kromm has said as much just a few days ago.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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| Tags |
| post-apocalypse, powerstones |
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