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Old 04-22-2013, 12:38 AM   #24
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Different Cosmics

Quote:
Originally Posted by kirbwarrior View Post
But renaming the PM now makes it so Mocsic (renamed Cosmic PM) +50% and NRR +100% must be taken separately. No free lunch.

I think everyone is now understanding what I am getting at. Is separating NRR from Cosmic (making it so Cosmic PM is completely and totally it's own thing, unrelated to the similarly names Cosmic enhancements) make Cosmic powers cost too much? Or would it be fair? (as a house rule)
To change it so that you require {NDRR, +100%; Cosmic PM, +50%} instead of {Cosmic (NDRR), +100%} in order to get a cosmic power that doesn't require a dice roll in order to successfully use?

It has the potential to cause confusion when dealing with traits that are intended to be both cosmic powered and to have rules exemptions, as you can't reasonable separate out the two things when dealing with official/published traits seeing how Cosmic PM is a baked-in freebie on anything with Cosmic enhancements.

(There are no Cosmic (_foo) enhancements valued at less than +50% that I'm aware of.)
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