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#41 | |
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Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Quote:
Although I like the idea of considering "mental," "physical," and "social" to be -0% Power Modifiers on "wild" advantages.
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
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#42 |
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Join Date: Mar 2010
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Any power that lacks a power source and/or a power modifier is Wild, not Cosmic. You cannot Neutralize wild advantages even with Neutralize (Cosmic, +300%). See the Neutralize and Static vs Non-Powers textbox in Powers, on pg 97.
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#43 |
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Join Date: May 2005
Location: Lynn, MA
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#44 |
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Join Date: May 2005
Location: Lynn, MA
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I don't think you can Neutralize Cosmic Powers even with Cosmic +300% Neutralize. It lets you target any power source, but I think Cosmic PM powers are still immune. Powers page 21 reads "nothing can take away the wielder’s power"
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#45 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Sigh. That's idiotic. Time to take a pen to powers page 21. Seriously, 'cosmic' has always confused mechanical benefit with power source; if you want an unremoveable power it should be 'Unremovable +50%'.
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#46 |
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Join Date: May 2005
Location: Lynn, MA
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It was unfortunate that the name of the PM is the same as the catch all enhancement. But just rename the PM if it troubles you!
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#47 |
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Join Date: Mar 2010
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It can't, right. Neutralize (Cosmic, +300%) isn't Neutralize (Cosmic); especially given that Neutralize (Cosmic) doesn't exist outside of house rules. Neutralize happens to have a special version of Cosmic, valued at +300%, that lets it neutralize any other power source (except Cosmic and wild advantages) ... one source at a time. Heh.
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#48 | |
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Join Date: Jun 2010
Location: Dreamland
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Quote:
I think everyone is now understanding what I am getting at. Is separating NRR from Cosmic (making it so Cosmic PM is completely and totally it's own thing, unrelated to the similarly names Cosmic enhancements) make Cosmic powers cost too much? Or would it be fair? (as a house rule) |
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#49 | |
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Join Date: Mar 2010
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It has the potential to cause confusion when dealing with traits that are intended to be both cosmic powered and to have rules exemptions, as you can't reasonable separate out the two things when dealing with official/published traits seeing how Cosmic PM is a baked-in freebie on anything with Cosmic enhancements. (There are no Cosmic (_foo) enhancements valued at less than +50% that I'm aware of.) |
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#50 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
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